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 Post subject: Voluntary handicap system
 Post Posted: Sat May 29, 2010 10:28 am 
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Joined: Sun Aug 02, 2009 3:27 pm
Posts: 87
Just added this suggestion to the uservoice:

Introduce a voluntary handicap system

Playing newbies would be more fun for both of us if I had 1-2 flux less per turn. For example, when an unbalanced game starts, the more experienced player could be asked if he wanted to grant the newbie a handicap. Or, there could be a separate matchup where the newbie could opt to only play games with an automatic handicap.

http://farwilds.uservoice.com/forums/58 ... cap-system


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 Post subject: Re: Voluntary handicap system
 Post Posted: Sun May 30, 2010 3:15 am 
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Joined: Thu Nov 26, 2009 4:10 am
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I also suggest giving the newbie a free creature (like an elven scout) or something like Treetop dominion at the start.


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 Post subject: Re: Voluntary handicap system
 Post Posted: Sun May 30, 2010 11:49 am 
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Joined: Tue Jan 08, 2008 2:07 am
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This is easy to set-up as a script.


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 Post subject: Re: Voluntary handicap system
 Post Posted: Sun May 30, 2010 2:00 pm 
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True, but wouldn't you want to CHOOSE your handicap?


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 Post subject: Re: Voluntary handicap system
 Post Posted: Sun May 30, 2010 7:45 pm 
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Joined: Mon Mar 31, 2008 9:55 pm
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Location: Moscow, Russia
This can be done in two ways: either several scripts or one script with buttons at start that let's you choose handicap. Still - it's easy script.

The only problem that I see is that sometimes I get newbies in "Anyone" battle and in this case I can't use script.


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 Post subject: Re: Voluntary handicap system
 Post Posted: Sun May 30, 2010 9:28 pm 
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Altren wrote:
The only problem that I see is that sometimes I get newbies in "Anyone" battle and in this case I can't use script.


Exactly! It's probably a good idea to try it out with scripts though. I'm just not the guy to do it :P


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 Post subject: Re: Voluntary handicap system
 Post Posted: Mon May 31, 2010 12:24 am 
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http://thefarwilds.com/story/view.php?sid=231
Failed on testing stage - 2nd player nor getting bonuses and also box appears for both players for some reason.

Works for 1st player though.


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 Post subject: Re: Voluntary handicap system
 Post Posted: Mon May 31, 2010 1:34 am 
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Joined: Thu Nov 26, 2009 4:10 am
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All hail altren, master of scripts. God, I have a lot to learn. Anyway, what about entities on the map as a handicap?


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