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jed
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Post subject: Domain change Posted: Tue Jul 08, 2008 4:19 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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So I'm thinking of making the domain buildings be about half the price of now and make you need 2 domain buildings to gain one domain level. The idea is that it really sucks to loose a 6 or 7 flux point building but it needs to be expensive to level up otherwise people just shoot to level 3.
It would make things like sinkhole and fissure and bear strengthed hermit not quite so devastating. As it is now one of those early s pretty much gg.
Again this would only effect the domain buildings.
What do you guys think?
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Altren
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Post subject: Re: Domain change Posted: Tue Jul 08, 2008 7:52 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 717 Location: Moscow, Russia
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May be it will be better, minuses is 1) too cheap buildings(domain buildings will be much more usefull than other buidings) 2) too fast territory claiming 3) sylvan will have problems because they have only two domain buildings (MF and DL have three)
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jed
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Post subject: Re: Domain change Posted: Wed Jul 09, 2008 2:42 am |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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It was suggested that maybe domain buildings should just give back from flux when they are destroyed. I was thinking of giving all of them this attribute:
Salvage: Entity starts with Flux tokens equal to its Flux cost. Entity loses a Flux token at the start of every round. If Entity is removed from play you gain 1 Flux for each Flux token left on Entity.
I think this would fix the current issues but if there is ever a card that allows you to steal buildings, like charm, then we have the same problem again.
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Kelrin
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Post subject: Re: Domain change Posted: Wed Jul 09, 2008 3:36 am |
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Joined: Wed Jun 11, 2008 10:28 am Posts: 8
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You know my thoughts on this from last night, but it'll only be really apparent if the change is made, and yeah my main concern was like alt's which was the fast territory claiming. (Though this may be countered by creature pumping by opponent, but yeah we'll have to see)
On another note- Where have you been alt Q_Q I haven't seen you online in weeks
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Altren
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Post subject: Re: Domain change Posted: Wed Jul 09, 2008 12:31 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 717 Location: Moscow, Russia
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Now everything looks much better. I think this will help alot. You also should write new rule in welcome message. As I expected negate now gives building cost*2 flux when using on domain buildings I think you should change this (or make negate as it was before - removing something without giving back flux).
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jed
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Post subject: Re: Domain change Posted: Sat Jul 12, 2008 2:09 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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Salvage does make things better. My only concern is that it is a little more complicated. Maybe a better solution would be to make domain buildings cheaper but always start as construction sites? Probably with a turn shorter build time then the sites now. and if you build them outside control they have even longer build time.
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gamezfreak13
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Post subject: Re: Domain change Posted: Fri Aug 22, 2008 5:42 am |
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Joined: Sun Apr 06, 2008 12:40 am Posts: 58
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Noooo. I have no idea really, having not played for ages, but my current deck relies on speed, as did the one before the last change of prices.
I think that changing the prices AGAIN will just hurt players like me, or (grug and altren last time i played either of them) when it comes to deck and strategy.
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