Reason why the card is troublesome: Mostly, it's just not very interesting.
Suggested change: Earthquake Drill Building 0/12/0/3 At the start of the turn, all buildings within range of Earthquake Drill takes 2 damage, and 3 Range tokens are added to Earthquake Drill. MX, 5 flux
Wrekx
Post subject: Re: Earthquake
Posted: Wed Sep 07, 2011 5:32 pm
Joined: Sun Apr 10, 2011 6:03 am Posts: 70 Location: Long Island, USA
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