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 Post subject: Earthquake
 Post Posted: Sat Jul 30, 2011 1:39 pm 
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Joined: Sun Aug 02, 2009 3:27 pm
Posts: 87
Reason why the card is troublesome:
Mostly, it's just not very interesting.

Suggested change:
Earthquake Drill
Building
0/12/0/3
At the start of the turn, all buildings within range of Earthquake Drill takes 2 damage, and 3 Range tokens are added to Earthquake Drill.
MX, 5 flux


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 Post subject: Re: Earthquake
 Post Posted: Wed Sep 07, 2011 5:32 pm 
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Joined: Sun Apr 10, 2011 6:03 am
Posts: 70
Location: Long Island, USA
There is no disputing taste.


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