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		| mindstheatre | 
			
			
				|  Post subject: Entangle   Posted:  Mon Dec 15, 2008 9:43 pm  |  | 
	
		| Joined: Sat Nov 01, 2008 4:29 pm
 Posts: 254
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				| Personally, I think entangle should be removed once the enchanted creature enters desert or ocean, rather than sticking with him. _________________
 -Minds
 
 
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		| Altren | 
			
			
				|  Post subject: Re: Entangle   Posted:  Mon Dec 15, 2008 10:15 pm  |  | 
	
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			|  |  | Lead Developer |  |  |  Joined: Mon Mar 31, 2008 9:55 pm
 Posts: 717
 Location: Moscow, Russia
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				| Then it's too easy to disenchant it, all domains have several different ways to move units. 
 
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		| RedFlag | 
			
			
				|  Post subject: Re: Entangle   Posted:  Mon Dec 15, 2008 10:33 pm  |  | 
	
		| Joined: Fri Oct 31, 2008 4:21 pm
 Posts: 265
 Location: California
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				| Altren wrote: Then it's too easy to disenchant it, all domains have several different ways to move units. No minds is right. Also you shouldn't be able to cast entangle on a unit that is in desert or ocean. it's a ridiculous concept. Moreover, until each domain gets their own version of disenchant, you might as well be able to use the terrain to your advantage.
 
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		| Sunyaku | 
			
			
				|  Post subject: Re: Entangle   Posted:  Tue Dec 16, 2008 12:50 am  |  | 
	
		| Joined: Sat Nov 01, 2008 2:51 am
 Posts: 584
 Location: Madison, WI
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				| Another option would be to drastically change the function of the card... perhaps to something like "reduces creature movement to 1" or "creature loses 3 movement"... and remove the dependency on terrain altogether. 
 
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		| RedFlag | 
			
			
				|  Post subject: Re: Entangle   Posted:  Tue Dec 16, 2008 5:58 am  |  | 
	
		| Joined: Fri Oct 31, 2008 4:21 pm
 Posts: 265
 Location: California
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				| Sunyaku wrote: Another option would be to drastically change the function of the card... perhaps to something like "reduces creature movement to 1" or "creature loses 3 movement"... and remove the dependency on terrain altogether. No, I like this idea. Couple it with the terrain thing.  As it is, you can cast entangle on a ground creature, give the creature aloft through some means, and it will still have movement of zero. So there's an issue there somewhere.
 
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		| MistStlkr | 
			
			
				|  Post subject: Re: Entangle   Posted:  Tue Dec 16, 2008 6:06 am  |  | 
	
		| Joined: Tue Nov 04, 2008 12:05 am
 Posts: 385
 Location: South of Sanity
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				| I don't know.. if a creature is entangled, then given the ability to fly, it is still entangled... the fact that it now learns how to fly doesn't magically free it from the vines... I don't think that is too far of a stretch, myself. 
 
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		| mindstheatre | 
			
			
				|  Post subject: Re: Entangle   Posted:  Wed Dec 17, 2008 3:13 am  |  | 
	
		| Joined: Sat Nov 01, 2008 4:29 pm
 Posts: 254
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				| MistStlkr wrote: the fact that it now learns how to fly doesn't magically free it from the vines But the fact that it's moved to the desert?_________________
 -Minds
 
 
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		| MistStlkr | 
			
			
				|  Post subject: Re: Entangle   Posted:  Wed Dec 17, 2008 3:14 am  |  | 
	
		| Joined: Tue Nov 04, 2008 12:05 am
 Posts: 385
 Location: South of Sanity
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				| erm... the vines tied knots around their limbs and the creature is hogtied even if the vines are now uprooted?  I dunno.. you got me there     I was just saying that the aloft thing worked for me...
 
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		| mindstheatre | 
			
			
				|  Post subject: Re: Entangle   Posted:  Wed Dec 17, 2008 3:17 am  |  | 
	
		| Joined: Sat Nov 01, 2008 4:29 pm
 Posts: 254
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				| I only brought this topic up because I thought that I was really cool shit for isolated-twister-ing my entangled guy to the desert. Only to find out that he was stuck in that one space of desert. And I was made very sad. _________________
 -Minds
 
 
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		| MistStlkr | 
			
			
				|  Post subject: Re: Entangle   Posted:  Wed Dec 17, 2008 3:34 am  |  | 
	
		| Joined: Tue Nov 04, 2008 12:05 am
 Posts: 385
 Location: South of Sanity
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				| I gotta say that was a really cool idea and as a coder [not here] I'd not have even thought to code that in... it's reasonable that it may be added now that it has been brought up. 
 
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