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Overclock
http://redmine.mygui.info/forum/viewtopic.php?f=4&t=2014
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Author:  Voices [ Mon Jul 15, 2013 8:48 am ]
Post subject:  Re: Overclock

Reviving a very old thread in the interest of a possible re-balancing of the card pool.

I personally like the dynamics of Overclock and, like Yaron above, I find it refreshing as a card in the way you are forced to think of your gameplay in a new way once it is in effect.

However, there is somethhing wrong with this card. I would suggest that we take a very soft and gradual approach in changing the card, with the first change being this:

Overclock's effect does not take effect until the beginning of next turn.

This means that you can't cast Overclcok as a possible 'end of turn' card, which is one of its abilities that makes it potentially OP.

Author:  Zurken [ Mon Jul 15, 2013 9:13 am ]
Post subject:  Re: Overclock

Voices wrote:
Reviving a very old thread in the interest of a possible re-balancing of the card pool.

I personally like the dynamics of Overclock and, like Yaron above, I find it refreshing as a card in the way you are forced to think of your gameplay in a new way once it is in effect.

However, there is somethhing wrong with this card. I would suggest that we take a very soft and gradual approach in changing the card, with the first change being this:

Overclock's effect does not take effect until the beginning of next turn.

This means that you can't cast Overclcok as a possible 'end of turn' card, which is one of its abilities that makes it potentially OP.


Agreed.
(Same change as I proposed with Organ)

Author:  headshot [ Thu Aug 08, 2013 8:10 am ]
Post subject:  Re: Overclock

Voices wrote:
I personally like the dynamics of Overclock and, like Yaron above, I find it refreshing as a card in the way you are forced to think of your gameplay in a new way once it is in effect.

However, there is somethhing wrong with this card. I would suggest that we take a very soft and gradual approach in changing the card, with the first change being this:

Overclock's effect does not take effect until the beginning of next turn.

This means that you can't cast Overclcok as a possible 'end of turn' card, which is one of its abilities that makes it potentially OP.

Yes, better do small changes at a time and see how it turns out. Back in the early days, most of the rebalancing changes being done were HUGE, flipping a card or strategy from OP to weak, while making some other cards and strategies a lot more prevalent. For example, Ascent used to be OP at 2 flux, but after it was nerfed to 4 flux, everyone started using Training, because there no longer was a reasonably cheap and effective way to deal with it. But this is for another thread...

Anyway, that change Voices proposed makes sense, If Overclock still seems too powerful a few weeks after that change, THEN nerf it a bit more.

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