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 Post subject: Re: Complex cards and complex cases.
 Post Posted: Thu Sep 17, 2009 3:12 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
TheFlashPoint wrote:
Some kind of visual change to bone fortress would be great. For example, make it transparent if it's going to die, leave it if it's not.


This would be extremely helpful. I was under the impression that if the bone fortress saw a creature die, it would get +1 health, so when my Xosan was dying and my fortress was at 0 health, I assumed it would live. It didn't. And cost me my chance to get a second flux well (and therefore a game in domain).

Is there an easy-to-understand clearly laid out post somewhere of how everything gets decided at the end of turn?

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Complex cards and complex cases.
 Post Posted: Thu Sep 17, 2009 4:07 pm 
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Lead Developer
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Location: Moscow, Russia
2nd post and 3rd post (about Early Dawn) here.


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 Post subject: Re: Complex cards and complex cases.
 Post Posted: Thu Sep 17, 2009 6:28 pm 
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The Dark Platypus
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For this question, assume that every hex is a plains. Buildings are on the outer edge of the map, where they don't get in the way of creature movements.

Agent of death is in the center of map.


Every other hex has a creature on it (except for the ones immediately surrounding Agent of Death).

Player one plays Call from the Pit with X of 10, targeting the hex with Agent of Death on it.

Will every other creature in play be destroyed? Or will every creature move one space closer.

In other words, will the Agent of Death effect process after ALL creature movements have been made or after each creature moves?

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Complex cards and complex cases.
 Post Posted: Thu Sep 17, 2009 6:49 pm 
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Lead Developer
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Joined: Mon Mar 31, 2008 9:55 pm
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Location: Moscow, Russia
Agent of Death says: "Any Creature adjacent to Agent of Death after an action is destroyed." So first action is resolved (i.e. spell casted = creatures moved) and only after moving adjacent creatures destroyed.


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