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			jed
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				 Post subject: Weakest Cards    Posted: Tue Sep 29, 2009 1:05 pm    | 
			 
			 
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				 Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
			
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					 What cards do you think are the most worthless? 
				
  
					
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			Keyser
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				 Post subject: Re: Weakest Cards    Posted: Tue Sep 29, 2009 5:01 pm    | 
			 
			 
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			| The Dark Platypus |  
			
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				 Joined: Fri Jun 12, 2009 12:48 am Posts: 951
			
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					 cyclododo?
  Edit: In retrospect, it does make a good early game scout. 
				
					
				
						
  
						Last edited by Keyser on Tue Sep 29, 2009 5:26 pm, edited 1 time in total.
					
  
					
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			Zurken
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				 Post subject: Re: Weakest Cards    Posted: Tue Sep 29, 2009 5:18 pm    | 
			 
			 
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				 Joined: Fri Mar 27, 2009 8:01 pm Posts: 526
			
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					it's from old sets, but Psychic Parasite!! never ever used it, and got almost dozen of them in domain..    they're not even for sale.. just waste of card - gain - possibility..  
				
  
					
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			headshot
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				 Post subject: Re: Weakest Cards    Posted: Tue Sep 29, 2009 5:52 pm    | 
			 
			 
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				 Joined: Fri Jul 31, 2009 9:12 am Posts: 270
			
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					 Prophetic Lunacy seems kind of unusable because of isolation 4. With isolation 1 it might be good, but still not overpowered (easy to prevent the ability by moving next to it or just removing the creature). 
				
  
					
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			Altren
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				 Post subject: Re: Weakest Cards    Posted: Wed Sep 30, 2009 1:42 am    | 
			 
			 
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				 Joined: Mon Mar 31, 2008 9:55 pm Posts: 717 Location: Moscow, Russia
			
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					Keyser wrote: cyclododo?
  Edit: In retrospect, it does make a good early game scout. headshot wrote: Prophetic Lunacy seems kind of unusable because of isolation 4. With isolation 1 it might be good, but still not overpowered (easy to prevent the ability by moving next to it or just removing the creature). I used deck with cyclododo and Prophetic Lunacy - works fine   Cyclododo moving in any corner, then cast Gaze of the Tyrant and Prophetic Lunacy on it.  
				
  
					
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			TheFlashPoint
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				 Post subject: Re: Weakest Cards    Posted: Wed Sep 30, 2009 2:14 am    | 
			 
			 
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				 Joined: Wed Jun 10, 2009 11:19 pm Posts: 55
			
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					Zurken wrote: it's from old sets, but Psychic Parasite!! never ever used it, and got almost dozen of them in domain..    they're not even for sale.. just waste of card - gain - possibility.. This card can be combo'd with acmar's disruptor and icy encasement/entangle for the win.  In fact, it would make a great addition to a human deck I just played with acmar's, aurora, and some glory granting building where you can pay 3 flux to gain a glory.  
				
  
					
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			jed
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				 Post subject: Re: Weakest Cards    Posted: Sat Oct 03, 2009 10:30 pm    | 
			 
			 
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				 Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
			
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					 So all the cards are good? ok which one card do you think is the worst? 
				
  
					
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			kash
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				 Post subject: Re: Weakest Cards    Posted: Sat Oct 03, 2009 11:05 pm    | 
			 
			 
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				 Joined: Thu May 28, 2009 12:08 am Posts: 173
			
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					 I would say the Ice Sheet, Mud Mogi, Land of Dreams, Workers Holiday, Rune of the Swift, Yarnaga's Lab Assistant, Shrine of Cathil, and Gleb's Revitalizing Elixir are all pretty bad 
				
  
					
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			SaintCheeseius
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				 Post subject: Re: Weakest Cards    Posted: Sun Oct 04, 2009 2:34 am    | 
			 
			 
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				 Joined: Sat Jun 06, 2009 10:35 am Posts: 49
			
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					 The shrine of Cathil is fine.. 2 flux for a 2 vision building with 5 health? It's a building...
  Ice sheet, yea, not so great, mud mogi might have its uses... Workers holidays is cool, i like it against things like dl cat > dank pit type thing, and for human, even better as they have no real cheap 1 domain buildings.. Rune of the swift, I used it once, was funny, is good for early ambushes where the opponents gets on a mountain and thinks they are safe 
				
  
					
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			kash
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				 Post subject: Re: Weakest Cards    Posted: Sun Oct 04, 2009 4:41 am    | 
			 
			 
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				 Joined: Thu May 28, 2009 12:08 am Posts: 173
			
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					 Compare Shrine to Sphere of Radiance which also has 2 vision, 1 less health, and no domain requirement.  3 domain is a stupidly steep price to pay for 2 flux and 1 health.
  For the others, its not that you can't come up with any scenario where they would be useful, it is that the use is so narrow that I can't see putting them in any deck, constructed or limited. 
				
  
					
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