| Author | Message | 
	
	
	
		| Dublone1870 | 
			
			
				|  Post subject: Voluntary handicap system   Posted:  Sat May 29, 2010 10:28 am  |  | 
	
		| Joined: Sun Aug 02, 2009 3:27 pm
 Posts: 87
 | 
			
				| Just added this suggestion to the uservoice:Introduce a voluntary handicap system Playing newbies would be more fun for both of us if I had 1-2 flux less per turn. For example, when an unbalanced game starts, the more experienced player could be asked if he wanted to grant the newbie a handicap. Or, there could be a separate matchup where the newbie could opt to only play games with an automatic handicap.http://farwilds.uservoice.com/forums/58 ... cap-system
 
 |  | 
	
		|    |   | 
	|  | 
	
	
		| Zblader | 
			
			
				|  Post subject: Re: Voluntary handicap system   Posted:  Sun May 30, 2010 3:15 am  |  | 
	
		| Joined: Thu Nov 26, 2009 4:10 am
 Posts: 829
 | 
			
				| I also suggest giving the newbie a free creature (like an elven scout) or something like Treetop dominion at the start. 
 
 |  | 
	
		|    |   | 
	|  | 
	
	
		| jed | 
			
			
				|  Post subject: Re: Voluntary handicap system   Posted:  Sun May 30, 2010 11:49 am  |  | 
	
		| Joined: Tue Jan 08, 2008 2:07 am
 Posts: 1045
 | 
			
				| This is easy to set-up as a script. 
 
 |  | 
	
		|    |   | 
	|  | 
	
	
		| Zblader | 
			
			
				|  Post subject: Re: Voluntary handicap system   Posted:  Sun May 30, 2010 2:00 pm  |  | 
	
		| Joined: Thu Nov 26, 2009 4:10 am
 Posts: 829
 | 
			
				| True, but wouldn't you want to CHOOSE your handicap? 
 
 |  | 
	
		|    |   | 
	|  | 
	
	
		| Altren | 
			
			
				|  Post subject: Re: Voluntary handicap system   Posted:  Sun May 30, 2010 7:45 pm  |  | 
	
		| 
			
			|  |  | Lead Developer |  |  |  Joined: Mon Mar 31, 2008 9:55 pm
 Posts: 717
 Location: Moscow, Russia
 | 
			
				| This can be done in two ways: either several scripts or one script with buttons at start that let's you choose handicap. Still - it's easy script.
 The only problem that I see is that sometimes I get newbies in "Anyone" battle and in this case I can't use script.
 
 
 |  | 
	
		|    |   | 
	|  | 
	
	
		| Dublone1870 | 
			
			
				|  Post subject: Re: Voluntary handicap system   Posted:  Sun May 30, 2010 9:28 pm  |  | 
	
		| Joined: Sun Aug 02, 2009 3:27 pm
 Posts: 87
 | 
			
				| Altren wrote: The only problem that I see is that sometimes I get newbies in "Anyone" battle and in this case I can't use script. Exactly! It's probably a good idea to try it out with scripts though. I'm just not the guy to do it  
 
 |  | 
	
		|    |   | 
	|  | 
	
	
		| Altren | 
			
			
				|  Post subject: Re: Voluntary handicap system   Posted:  Mon May 31, 2010 12:24 am  |  | 
	
		| 
			
			|  |  | Lead Developer |  |  |  Joined: Mon Mar 31, 2008 9:55 pm
 Posts: 717
 Location: Moscow, Russia
 |  | 
	
		|    |   | 
	|  | 
	
	
		| Zblader | 
			
			
				|  Post subject: Re: Voluntary handicap system   Posted:  Mon May 31, 2010 1:34 am  |  | 
	
		| Joined: Thu Nov 26, 2009 4:10 am
 Posts: 829
 | 
			
				| All hail altren, master of scripts.  God, I have a lot to learn. Anyway, what about entities on the map as a handicap? 
 
 |  | 
	
		|    |   | 
	|  | 
	|  |