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		| MistStlkr | 
			
			
				|  Post subject: Creative uses for cards   Posted:  Fri Feb 13, 2009 7:06 pm  |  | 
	
		| Joined: Tue Nov 04, 2008 12:05 am
 Posts: 385
 Location: South of Sanity
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				| Anyone care to share their fun and creative uses for cards?
 I was in a game the other day playing a Sylvan weenie deck against MF.  MF plays three Attritions and assumes he's safe. I had a nice swam going and kept tackling any creatures that were cast but couldn't get to their base itself to get him off the flux well.  In the end I dropped a Misscribed Circle right next to their buildings and hit from that hex, automatically teleporting my guys back out before taking damage, nickle-and-dimed them to death.  I had to fish one or two of my guys out of the water with a Beacon, but it worked amusingly well and it was fun to think of how that would look to the guys in that earthworks/hall/etc.
 
 
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		| Crocken | 
			
			
				|  Post subject: Re: Creative uses for cards   Posted:  Tue Mar 10, 2009 9:49 pm  |  | 
	
		| Joined: Sat Feb 28, 2009 1:37 am
 Posts: 4
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				| animated boulder + lava blister 
 
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		| Anticipatient | 
			
			
				|  |  Post subject: Re: Creative uses for cards   Posted:  Tue Mar 24, 2009 1:41 pm  |  | 
	
		| Joined: Fri Mar 13, 2009 2:51 am
 Posts: 11
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				| Yeah, people really underestimate misscribed circle, I think. It has a lot of uses like that. Although if he had attrition and bronze statue, you'd be in some trouble  
 
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		| cosmosiskwik | 
			
			
				|  Post subject: Re: Creative uses for cards   Posted:  Sat Jun 20, 2009 11:55 pm  |  | 
	
		| Joined: Tue Jun 09, 2009 7:21 pm
 Posts: 76
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				| Mis-scribed circle is one of those cards that isn't too great for anything, but has so many, many uses for those odd situations. Although, I must say I haven't seen a lot of cards.
 It won me a game once when my starting position was fenced in by a small ring of water. All I did was stick one right next to my base and played all my creatures on it.
 
 It's also great for giving your entangled creature a chance.
 
 Not to mention, it's great for a last-ditch effort on someone's creature, hoping to get him on an ocean hex.
 
 And many more uses not yet thought of!
 
 All for 1 domain and 1 flux!
 
 
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		| Faxos | 
			
			
				|  Post subject: Re: Creative uses for cards   Posted:  Mon Jun 22, 2009 10:10 pm  |  | 
	
		| Joined: Sat Feb 28, 2009 4:57 pm
 Posts: 40
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				| cosmosiskwik wrote: Mis-scribed circle(...)
 All for 1 domain and 1 flux!
 I agree: overall, quite a horrible card  
 
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		| Purple_Pixie | 
			
			
				|  Post subject: Re: Creative uses for cards   Posted:  Sat Jul 18, 2009 7:53 am  |  | 
	
		| Joined: Wed Jun 10, 2009 5:28 pm
 Posts: 2
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				| Want a fairly creative combo I just discovered by accident? Nether Plasma + Black Plague. I discovered it because my plasma was next to an enemy dude I'd plagued. (Rather assuming the Plasma wasn't living, but I hadn't checked) His Armour 1 lets him shrug off actual damage from the plague, and his hover ability lets him (especially with a speed increase from the Sparrow Scouts) wander around happily infecting the hell out of your enemy's guys. The best part? You get 3 of the buggers to spread your evil plague around  
 
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		| Zurken | 
			
			
				|  Post subject: Re: Creative uses for cards   Posted:  Sat Jul 18, 2009 12:10 pm  |  | 
	
		| Joined: Fri Mar 27, 2009 8:01 pm
 Posts: 526
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				| Purple_Pixie wrote: Want a fairly creative combo I just discovered by accident? Nether Plasma + Black Plague. I discovered it because my plasma was next to an enemy dude I'd plagued. (Rather assuming the Plasma wasn't living, but I hadn't checked) His Armour 1 lets him shrug off actual damage from the plague, and his hover ability lets him (especially with a speed increase from the Sparrow Scouts) wander around happily infecting the hell out of your enemy's guys. The best part? You get 3 of the buggers to spread your evil plague around  Shh don't tell it, I just started using it.. (but DL has way better combos..   )
 
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		| Purple_Pixie | 
			
			
				|  Post subject: Re: Creative uses for cards   Posted:  Sat Jul 18, 2009 12:33 pm  |  | 
	
		| Joined: Wed Jun 10, 2009 5:28 pm
 Posts: 2
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				| I'm not saying it's the best, but it's not so obvious as many that are better.
 I mean, Owl Familiar + Anything that mentions "Sight" is probably better, but so very much easier.
 
 
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		| Billiska | 
			
			
				|  Post subject: Re: Creative uses for cards   Posted:  Sun Jul 26, 2009 3:26 pm  |  | 
	
		| Joined: Sun Jun 07, 2009 10:35 pm
 Posts: 51
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				| plague + plasma = good generally but sucks badly against undead deck or building deck
 misscribed circle = I do know that way of using it but how would you compare it to teleport? I wouldn't put it into my deck and hope there might be some useful situation for it.
 well, but combo flying creatures or fin enchantment could work... I haven't try.
 
 
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		| Keyser | 
			
			
				|  Post subject: Re: Creative uses for cards   Posted:  Mon Aug 10, 2009 6:42 pm  |  | 
	
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			|  |  | The Dark Platypus |  |  |  Joined: Fri Jun 12, 2009 12:48 am
 Posts: 951
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				| I lost a game last night because of mis-scribed circle. 
 I teleported a stone mauler that I was currently unable to deal with onto a 1 hex island. I proceeded to forget about him...
 
 ...until 5 or so turns later, my opponent used mis-scribed circle, moving him off the island and right next to my 3 health building.
 
 
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