| Author | 
			Message | 
		
	
	
	
		| 
			
			kash
		 | 
		
			
			
			
				 Post subject: Floating Eyes    Posted: Sun Oct 04, 2009 10:52 pm    | 
			 
			 
		 | 
	
	
		
			
			
				 Joined: Thu May 28, 2009 12:08 am Posts: 173
			
		 | 
		
			
			
				| 
				
					 This card seems way undercosted.  Knowing what is in your opponent's hand is extremely valuable.  It would be worth spending some flux for a one time look, much less an ongoing reveal. 
				
  
					
				 | 
			 
			 
		 | 
	
	
		    | 
		     | 
	
	
	  | 
	
	
		| 
			
			jed
		 | 
		
			
			
			
				 Post subject: Re: Floating Eyes    Posted: Mon Oct 05, 2009 11:50 pm    | 
			 
			 
		 | 
	
	
		
			
			
				 Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
			
		 | 
		
			
			
				| 
				
					 Someone else said this also but I have yet to see it used in a DL deck. So it makes me think it isn't actually that useful? 
				
  
					
				 | 
			 
			 
		 | 
	
	
		    | 
		     | 
	
	
	  | 
	
	
		| 
			
			kash
		 | 
		
			
			
			
				 Post subject: Re: Floating Eyes    Posted: Tue Oct 06, 2009 12:18 am    | 
			 
			 
		 | 
	
	
		
			
			
				 Joined: Thu May 28, 2009 12:08 am Posts: 173
			
		 | 
		
			
			
				| 
				
					 I've used in in an experimental DL deck.  At this point I'd include at least one copy in every DL deck I make, which is usually a sign something is too good. 
				
  
					
				 | 
			 
			 
		 | 
	
	
		    | 
		     | 
	
	
	  | 
	
	
		| 
			
			Uncas
		 | 
		
			
			
			
				 Post subject: Re: Floating Eyes    Posted: Tue Oct 06, 2009 9:56 pm    | 
			 
			 
		 | 
	
	
		
			
			
				 Joined: Sun Aug 30, 2009 11:09 pm Posts: 51
			
		 | 
		
			
			
				| 
				
					 At first I was inclined to agree with you that it should cost something, but no more than 1 flux.  But I think the fact that it's an enchant space makes it acceptable at 0.  You have to first get a creature out to find the enemy-controlled location.  You also have to get to 2 domain.  If you're on the defensive early on, you might not have a good chance to even play the card.  I really think the card is fine how it is. 
				
  
					
				 | 
			 
			 
		 | 
	
	
		    | 
		     | 
	
	
	  | 
	
	
		| 
			
			jargon
		 | 
		
			
			
			
				 Post subject: Re: Floating Eyes    Posted: Tue Oct 06, 2009 10:55 pm    | 
			 
			 
		 | 
	
	
		
			
			
				 Joined: Wed Oct 29, 2008 5:47 pm Posts: 49
			
		 | 
		
			
			
				| 
				
					 how about this... same cost, but... 
  target players hand is revealed target player sees two random cards in your hand at the start of each round, 
 
  ???? 
				
  
					
				 | 
			 
			 
		 | 
	
	
		    | 
		     | 
	
	
	  | 
	
	
		| 
			
			kash
		 | 
		
			
			
			
				 Post subject: Re: Floating Eyes    Posted: Tue Oct 06, 2009 11:53 pm    | 
			 
			 
		 | 
	
	
		
			
			
				 Joined: Thu May 28, 2009 12:08 am Posts: 173
			
		 | 
		
			
			
				| 
				
					 Getting it in place isn't really a big cost.  If you can't get anything in sight of your opponent's base, you really have problems.  Knowing whether your opponent currently has a Negate, Lysis, Telda Bloom, Cull the Weak, etc is a huge tactical advantage, and surely is worth more than the cost of just a slot in your deck. 
				
  
					
				 | 
			 
			 
		 | 
	
	
		    | 
		     | 
	
	
	  | 
	
	
		| 
			
			nayen
		 | 
		
			
			
			
				 Post subject: Re: Floating Eyes    Posted: Wed Oct 07, 2009 7:49 pm    | 
			 
			 
		 | 
	
	
		
			
			
				 Joined: Wed Feb 04, 2009 9:47 pm Posts: 86
			
		 | 
		
			
			
				| 
				
					 Combo with valley of fog will give you the clue and when to cast it for greter efect.  When the oponent do not have cheap cards he can cast. 
				
  
					
				 | 
			 
			 
		 | 
	
	
		    | 
		     | 
	
	
	  | 
	
	
		| 
			
			Uncas
		 | 
		
			
			
			
				 Post subject: Re: Floating Eyes    Posted: Sun Oct 11, 2009 10:43 pm    | 
			 
			 
		 | 
	
	
		
			
			
				 Joined: Sun Aug 30, 2009 11:09 pm Posts: 51
			
		 | 
		
			
			
				| 
				
					 After playing with and against this card some more, I have changed my mind.  It's a little bit too beneficial for 0 flux.  However, I don't know if I would want to spend flux on such an ability.  I think that adding Lifespan(4?) to this card would be a good compromise. 
				
  
					
				 | 
			 
			 
		 | 
	
	
		    | 
		     | 
	
	
	  | 
	 |