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Wind Ent
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Keyser
Post subject:
Wind Ent
Posted:
Fri Nov 06, 2009 2:27 am
The Dark Platypus
Joined:
Fri Jun 12, 2009 12:48 am
Posts:
951
Rare
EE2
Flying
0 Attack, 4 Health, 4 Movement, 4 Vision, 0 Range
Gains a Wind Token at the end of every round.
Remove X Wind Tokens: Move Adjacent Creature X spaces away from Wind Ent
Remove X Wind Tokens: Move Adjacent Bulding with X Health one space away from Wind Ent
_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.
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Sunyaku
Post subject:
Re: Wind Ent
Posted:
Fri Nov 06, 2009 6:06 am
Joined:
Sat Nov 01, 2008 2:51 am
Posts:
584
Location:
Madison, WI
I <3 movement and terrain manipulation cards.
PredatORC
Post subject:
Re: Wind Ent
Posted:
Sat Nov 07, 2009 4:12 pm
Joined:
Sat Jul 04, 2009 7:27 pm
Posts:
58
Remove a wind token: remove target corpse or ruin form an adjacent space. (or in sight?)
Remove x wind tokens: target adjacent building with X health loses 1 health.
Moving buildings should be a BIG thing, and should be done by few cards. We already have more of those than needed.
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