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 Post subject: Re: Proposed new method of Autodraw
 Post Posted: Fri Dec 04, 2009 8:02 pm 
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The Dark Platypus
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Is that the plan that we really want to have?
For example: What if you actually do want that next domain to pump up your Elite Guard?
Or: What if you want the autodraw to give you a building to place?


Or:: Should decks be designed knowing that you won't be getting any buildings unless you need it?


If you have a 3 Unaligned Domain card in hand, and 2 Domains in play, will you autodraw a thid building? What domain will that building be? Random? Or will it match one of the ones already in play?

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Proposed new method of Autodraw
 Post Posted: Fri Dec 04, 2009 8:31 pm 
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Joined: Sat Nov 07, 2009 1:22 pm
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jed wrote:
no you will only draw a basic building if a card in your hand needs it. If you have no cards in hand it will just draw the top of your deck.


Who defines what constitutes a "need"? Because if it were by me, I would say that "need" is necessarily something which is defined by the ideally skilled player based on what is optimally required in a given situation. For example, if your Elite Guard just requires one more point of attack for you to win the game next turn, what you need is another point of domain. If you get anything else that otherwises results in a loss, then that ideal player would simply say "no, that is not what you need - you need a Keep" and he would be undisputably right.

In other words, the autodraw never gives or withholds anything just because you or your hand needs it. It chooses what to do based on what it 'thinks' you or your hand needs. The distinction is important because what the autodraw 'thinks' is often wrong. If the autodraw were an AI capable of playing the game, it would seriously suck at it. It never gives players what they actually need.

Yet more (rhetorical...?) arguments in attempt to show that autodraw is antithetical to what it's supposed to accomplish. Yes, I'm slowly turning into a trunk hermit whom no one understands.


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 Post subject: Re: Proposed new method of Autodraw
 Post Posted: Fri Dec 04, 2009 9:41 pm 
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The Dark Platypus
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I concur with the hermit...

I'm also curious as to how the new autodraw works in a deck that has 0 Basic Bases, 1 Altar of Ix, and 1 Diplomat.

Ideally, I would draw a Grove the first hand, but NEVER a Graveyard, unless my deck was out of Altars.

Is that correct?

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Proposed new method of Autodraw
 Post Posted: Fri Dec 04, 2009 10:22 pm 
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Joined: Sat Nov 07, 2009 1:22 pm
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Note: I'm using the term "'fate' cards" to refer to non-basic domain buildings currently autodrawable.

headshot was talking to me about another issue worth considering - the use of multiple 'fate' cards in the same deck. He favours for the player to have the ability to order 'fate' cards. (He's already mentioned it elsewhere, or so he told me.) Jed, on the other hand, has indicated that he thinks randomness there is okay, and is perhaps to be desired.

What I think is that the 'fate' mechanic is inconsistent. And by inconsistent I mean that the system supports certain combinations of 'fate' cards but not other combinations. Example:

In a deck consisting of NO one-cost creatures...
Works - Warren, Faceless Lord, multiple Astridian Diplomats
Doesn't work - Warren, Faceless Lord, multiple Vassel of Cathil (it doesn't work because you may draw vassel first, and have no Faceless Lord to cast on).

Note that it doesn't matter whether autodraw is, as suggested by myself and others, actually automated or it becomes manual. What matters here is that while jed purportedly wants 'fate' cards to come in random order, they ALREADY don't in some cases. So why exactly does the randomness apply to some 'fate' cards but not others? The lack of randomness occurs here only because Astridian Diplomats requires 2 domains while Vassel requires 1. It doesn't seem like it could be used as a valid justification for the difference to me. Would jed care to explain?


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 Post subject: Re: Proposed new method of Autodraw
 Post Posted: Fri Dec 04, 2009 11:44 pm 
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Sooty: how would you like the system to work?


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 Post subject: Re: Proposed new method of Autodraw
 Post Posted: Tue Dec 08, 2009 12:05 am 
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The Dark Platypus
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Keyser wrote:
I concur with the hermit...

I'm also curious as to how the new autodraw works in a deck that has 0 Basic Bases, 1 Altar of Ix, and 1 Diplomat.

Ideally, I would draw a Grove the first hand, but NEVER a Graveyard, unless my deck was out of Altars.

Is that correct?

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Proposed new method of Autodraw
 Post Posted: Tue Dec 08, 2009 1:09 am 
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Lead Developer
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Location: Moscow, Russia
This sounds like mind reading autodraw system. Why exactly grove and not Magma Chamber, Imperial Keep, etc. At my point there's two ways to select given building: give basic building that you need right now (depends on your hand, randomly selected if you need more than one), or give you basic buildings that you had in deck (or just basic building with random domain that you got from any domain giving card).


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 Post subject: Re: Proposed new method of Autodraw
 Post Posted: Tue Dec 08, 2009 2:01 am 
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Joined: Thu Dec 11, 2008 3:00 pm
Posts: 124
Ugh, lotsa topics, hope i post in the right one:
Without too much detail here's what sounds simple and satisfying for my tired brain right now:

-An extra button next to Cycle - lets call it "Domain"
-You dont draw basic buildings
-Once a turn click "Domain" button and replace a card in hand with basic (hall,magma,grave...) building (choose).
-No need to put basic buildings in deck
-Any card in hand is therefore potentially a basic building once per turn
-Other stuff (diplomats,throne....) autodraws if no other autodraw card in hand. (that "Fated" card)
-Somebody suggested Fated trait on domain giving cards (diplomats, throne)- very good idea for the new players especially

simple and satisfying


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 Post subject: Re: Proposed new method of Autodraw
 Post Posted: Tue Dec 08, 2009 5:23 pm 
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Joined: Wed Sep 09, 2009 8:55 am
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Keyser wrote:
I'm also curious as to how the new autodraw works in a deck that has 0 Basic Bases, 1 Altar of Ix, and 1 Diplomat.
Ideally, I would draw a Grove the first hand, but NEVER a Graveyard, unless my deck was out of Altars.
Is that correct?


The autodraw rules really should be stickied somewhere, can be tricky to find.
First thing it does is looks for a base. If you have no base building (A base building is a building that acts as a base, not to be confused with the basic buildings) in your deck, it will autodraw one for you that matches the domain cards in your hand. So, if you have DL cards in your starting hand, you could still start with a Graveyard.

However, if you add a single Grove to your deck, you will always start with it. If you have any 2 domain cards in hand you will get the Altar next, so you will be very likely to start with Grove, Altar, and whatever else you draw.

If you have a Pit, Fountain, or Mine in your deck and no other Base, you should start with it every time.


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 Post subject: Re: Proposed new method of Autodraw
 Post Posted: Wed Dec 09, 2009 1:34 pm 
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Joined: Sun May 10, 2009 11:13 pm
Posts: 75
cylone wrote:
Ugh, lotsa topics, hope i post in the right one:
-An extra button next to Cycle - lets call it "Domain"
-You dont draw basic buildings
-Once a turn click "Domain" button and replace a card in hand with basic (hall,magma,grave...) building (choose).

simple and satisfying


I like this type of idea or even not having to sacrifice a card to play a basic building IF we can agree that this doesn't make potential building spam too strong.


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