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		<id>http://redmine.mygui.info/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Uber</id>
		<title>theFarWilds - User contributions [en]</title>
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		<updated>2026-05-20T21:18:18Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Brass</id>
		<title>Brass</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Brass"/>
				<updated>2009-12-22T19:58:35Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Prizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Brass [[League]] =&lt;br /&gt;
&lt;br /&gt;
Brass is a normal [[League]] that costs 25 gold to enter.&lt;br /&gt;
&lt;br /&gt;
It lasts for 8 days.&amp;lt;br&amp;gt;&lt;br /&gt;
Every 2 days is a new interval. That means every 2 days you get a new pack of cards and you can play more games. &lt;br /&gt;
&lt;br /&gt;
You can play 2 normal games an interval and 1 tiebreaker game. You can only play a particular person once an interval.&lt;br /&gt;
&lt;br /&gt;
If you don't play your 2 games during a particular interval you can play them anytime later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Not a disadvantage to Join Late ==&lt;br /&gt;
&lt;br /&gt;
If you join the league late you will still get any packs from intervals you missed and you will get to play any games you missed.&lt;br /&gt;
&lt;br /&gt;
== Prizes ==&lt;br /&gt;
Prizes are in gold. The prize amount depends on how many people join the league. The more that join the larger the prize pool will be. You can look at the last completed Brass league to get a sense of the payout. For instance, with 13 people in the league the top player is getting 50 gold. Second 42, etc.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Brass</id>
		<title>Brass</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Brass"/>
				<updated>2009-12-22T19:56:44Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Brass League */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Brass [[League]] =&lt;br /&gt;
&lt;br /&gt;
Brass is a normal [[League]] that costs 25 gold to enter.&lt;br /&gt;
&lt;br /&gt;
It lasts for 8 days.&amp;lt;br&amp;gt;&lt;br /&gt;
Every 2 days is a new interval. That means every 2 days you get a new pack of cards and you can play more games. &lt;br /&gt;
&lt;br /&gt;
You can play 2 normal games an interval and 1 tiebreaker game. You can only play a particular person once an interval.&lt;br /&gt;
&lt;br /&gt;
If you don't play your 2 games during a particular interval you can play them anytime later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Not a disadvantage to Join Late ==&lt;br /&gt;
&lt;br /&gt;
If you join the league late you will still get any packs from intervals you missed and you will get to play any games you missed.&lt;br /&gt;
&lt;br /&gt;
== Prizes ==&lt;br /&gt;
Prizes are in gold. The prize amount depends on how many people join the league. The more that join the larger the prize pool will be. You can look at the last completed Brass league to get a sense of the payout. With 42 people in the league the top player is getting 123 gold.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Card_draw_calculating</id>
		<title>Card draw calculating</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Card_draw_calculating"/>
				<updated>2009-11-22T09:13:03Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello welcome to calculating card draw. There are two thing I want to say.. first, dont forget auto draw takes away from the amount of cards you have in your opening hand. Second, dont forget auto draw takes away from the chances of drawing any time during a game where you will automatically auto draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''== Chances of Drawing a Card After Opening Hand =='''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theres a lot to cover here so Im going to make this page short and sweet.&lt;br /&gt;
&lt;br /&gt;
You have to take into consideration any base buildings you have auto drawn that werent in your deck. For instance you are playing a mono MF deck with 40 cards and you originaly put 1 Dwarven Hall in it. That hall gets destroyed so the game graciously auto draws another Dwarven Hall for you. Now that 40 card deck has become a 41 card deck. You also have to consider mulligans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This equation is assuming you have added your own base buildings. If you didnt, you need to add for the building. I'll go over calculating after auto drawn buildings that werent in the deck second. It also assumes you havnt mulliganed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''LEGEND:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
 (the 7 is taking into consideration the first cards you have already draw. The number 7 in the&lt;br /&gt;
 equation will have to be changed to the amount of cards you have mulliganed down to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
 '''(Outs)/(Total deck size - (7+X)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''SAMPLE SCENARIO:'' (Pay close attention to the quotes if you did not understand the equation above)&lt;br /&gt;
You '''&amp;quot;did not mulligan.&amp;quot;''' Its turn '''&amp;quot;16&amp;quot;''' , going on 17 and you either need an ascent or an entangle or your going to lose for sure. Your deck starting out was '''&amp;quot;43&amp;quot;''' cards. In the 43 card deck was '''&amp;quot;2 ascents&amp;quot;''' and '''&amp;quot;3 entangles&amp;quot;'''. You added your own base buildings so you '''&amp;quot;did not auto draw any cards.&amp;quot;''' You have already '''&amp;quot;played 1 asccent and 2 entangles.&amp;quot;''' What are the odds of getting either one that you so direly need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 1 ascent left, 1 entangle left = 2 outs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (2)/(43-(7+16)= 2/20.&lt;br /&gt;
&lt;br /&gt;
So 2 divided by 20 is .10. So since its .10 that means you have a 10% chance of drawing a card that you need in this case. Now keep in mind .10 is the same as .1 or .100 or even .100000000. Thats the way decimals work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''CRASH COURSE IN CALCULATING WHEN YOU HAVE AUTO DRAWN OR MULLIGANED:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''LEGEND:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Y = The number of base buildings you have auto drawn (adding to deck size)&lt;br /&gt;
 Z = The number of cards you have mulliganed down to&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
 '''(Outs)/(Total deck size + Y) - (Z+X)'''&lt;br /&gt;
&lt;br /&gt;
Remember Z is the number of cards you had after you were finished with your mulligans. So if you mulligan twice you will have 5 cards left. Its important for the next section.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''== Chances of drawing 1 of a card in your opening hand with only one in the deck =='''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the simplest calculation and easiest to understand. Its here as a foundation for the next section.&lt;br /&gt;
&lt;br /&gt;
You automatically draw 7 cards. Also remember auto drawing. If you didnt put any base buildings in your deck your going to auto draw one and this will increase your deck size by 1. This section will not cover that. Remember you can auto draw more than 1 base building if you are playing a 2 or more domain deck.&lt;br /&gt;
&lt;br /&gt;
''LEGEND:''&lt;br /&gt;
 X = Total cards drawn&lt;br /&gt;
 Y = Total deck size&lt;br /&gt;
 Z = Amound of base buildings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
&lt;br /&gt;
 (X - Z)/(Y - Z)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''SAMPLE SCENARIO:'' &lt;br /&gt;
Yes, That simple. If your playing a &amp;quot;mono&amp;quot; sylvan deck with &amp;quot;40&amp;quot; cards and its own &amp;quot;base building added&amp;quot; and do not mulligan the equation will be:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (7-1)/(40-1)   or   6/39   or 15%&lt;br /&gt;
&lt;br /&gt;
 Thats right the equation is your odds. Its insanely simple. Just remember to compensate on&lt;br /&gt;
 both sides for auto draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calculating the odds of drawing one of a card with more than one of that card in the deck ==&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Card_draw_calculating</id>
		<title>Card draw calculating</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Card_draw_calculating"/>
				<updated>2009-11-22T09:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello welcome to calculating card draw. There are two thing I want to say.. first, dont forget auto draw takes away from the amount of cards you have in your opening hand. Second, dont forget auto draw takes away from the chances of drawing any time during a game where you will automatically auto draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''== Chances of Drawing a Card After Opening Hand =='''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theres a lot to cover here so Im going to make this page short and sweet.&lt;br /&gt;
&lt;br /&gt;
You have to take into consideration any base buildings you have auto drawn that werent in your deck. For instance you are playing a mono MF deck with 40 cards and you originaly put 1 Dwarven Hall in it. That hall gets destroyed so the game graciously auto draws another Dwarven Hall for you. Now that 40 card deck has become a 41 card deck. You also have to consider mulligans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This equation is assuming you have added your own base buildings. If you didnt, you need to add for the building. I'll go over calculating after auto drawn buildings that werent in the deck second. It also assumes you havnt mulliganed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''LEGEND:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
 (the 7 is taking into consideration the first cards you have already draw. The number 7 in the&lt;br /&gt;
 equation will have to be changed to the amount of cards you have mulliganed down to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
 '''(Outs)/(Total deck size - (7+X)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''SAMPLE SCENARIO:'' (Pay close attention to the quotes if you did not understand the equation above)&lt;br /&gt;
You '''&amp;quot;did not mulligan.&amp;quot;''' Its turn '''&amp;quot;16&amp;quot;''' , going on 17 and you either need an ascent or an entangle or your going to lose for sure. Your deck starting out was '''&amp;quot;43&amp;quot;''' cards. In the 43 card deck was '''&amp;quot;2 ascents&amp;quot;''' and '''&amp;quot;3 entangles&amp;quot;'''. You added your own base buildings so you '''&amp;quot;did not auto draw any cards.&amp;quot;''' You have already '''&amp;quot;played 1 asccent and 2 entangles.&amp;quot;''' What are the odds of getting either one that you so direly need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 1 ascent left, 1 entangle left = 2 outs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (2)/(43-(7+16)= 2/20.&lt;br /&gt;
&lt;br /&gt;
So 2 divided by 20 is .10. So since its .10 that means you have a 10% chance of drawing a card that you need in this case. Now keep in mind .10 is the same as .1 or .100 or even .100000000. Thats the way decimals work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''CRASH COURSE IN CALCULATING WHEN YOU HAVE AUTO DRAWN OR MULLIGANED:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''LEGEND:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Y = The number of base buildings you have auto drawn (adding to deck size)&lt;br /&gt;
 Z = The number of cards you have mulliganed down to&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
 '''(Outs)/(Total deck size + Y) - (Z+X)'''&lt;br /&gt;
&lt;br /&gt;
Remember Z is the number of cards you had after you were finished with your mulligans. So if you mulligan twice you will have 5 cards left. Its important for the next section.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''== Chances of drawing 1 of a card in your opening hand with only one in the deck =='''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the simplest calculation and easiest to understand. Its here as a foundation for the next section.&lt;br /&gt;
&lt;br /&gt;
You automatically draw 7 cards. Also remember auto drawing. If you didnt put any base buildings in your deck your going to auto draw one and this will increase your deck size by 1. This section will not cover that. Remember you can auto draw more than 1 base building if you are playing a 2 or more domain deck.&lt;br /&gt;
&lt;br /&gt;
''LEGEND:''&lt;br /&gt;
 X = Total cards drawn&lt;br /&gt;
 Y = Total deck size&lt;br /&gt;
 Z = Amound of base buildings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
&lt;br /&gt;
 (X - Z)/(Y - Z)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''SAMPLE SCENARIO:'' &lt;br /&gt;
Yes, That simple. If your playing a &amp;quot;mono&amp;quot; sylvan deck with &amp;quot;40&amp;quot; cards and its own &amp;quot;base building added&amp;quot; and do not mulligan the equation will be:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; (7-1)/(40-1)   or   6/39   or 15%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Thats right the equation is your odds. Its insanely simple. Just remember to compensate on&lt;br /&gt;
 both sides for auto draw.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Card_draw_calculating</id>
		<title>Card draw calculating</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Card_draw_calculating"/>
				<updated>2009-11-22T09:10:17Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello welcome to calculating card draw. There are two thing I want to say.. first, dont forget auto draw takes away from the amount of cards you have in your opening hand. Second, dont forget auto draw takes away from the chances of drawing any time during a game where you will automatically auto draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''== Chances of Drawing a Card After Opening Hand =='''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theres a lot to cover here so Im going to make this page short and sweet.&lt;br /&gt;
&lt;br /&gt;
You have to take into consideration any base buildings you have auto drawn that werent in your deck. For instance you are playing a mono MF deck with 40 cards and you originaly put 1 Dwarven Hall in it. That hall gets destroyed so the game graciously auto draws another Dwarven Hall for you. Now that 40 card deck has become a 41 card deck. You also have to consider mulligans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This equation is assuming you have added your own base buildings. If you didnt, you need to add for the building. I'll go over calculating after auto drawn buildings that werent in the deck second. It also assumes you havnt mulliganed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''LEGEND:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
 (the 7 is taking into consideration the first cards you have already draw. The number 7 in the&lt;br /&gt;
 equation will have to be changed to the amount of cards you have mulliganed down to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
 '''(Outs)/(Total deck size - (7+X)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''SAMPLE SCENARIO:'' (Pay close attention to the quotes if you did not understand the equation above)&lt;br /&gt;
You '''&amp;quot;did not mulligan.&amp;quot;''' Its turn '''&amp;quot;16&amp;quot;''' , going on 17 and you either need an ascent or an entangle or your going to lose for sure. Your deck starting out was '''&amp;quot;43&amp;quot;''' cards. In the 43 card deck was '''&amp;quot;2 ascents&amp;quot;''' and '''&amp;quot;3 entangles&amp;quot;'''. You added your own base buildings so you '''&amp;quot;did not auto draw any cards.&amp;quot;''' You have already '''&amp;quot;played 1 asccent and 2 entangles.&amp;quot;''' What are the odds of getting either one that you so direly need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 1 ascent left, 1 entangle left = 2 outs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (2)/(43-(7+16)= 2/20.&lt;br /&gt;
&lt;br /&gt;
So 2 divided by 20 is .10. So since its .10 that means you have a 10% chance of drawing a card that you need in this case. Now keep in mind .10 is the same as .1 or .100 or even .100000000. Thats the way decimals work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''CRASH COURSE IN CALCULATING WHEN YOU HAVE AUTO DRAWN OR MULLIGANED:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''LEGEND:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Y = The number of base buildings you have auto drawn (adding to deck size)&lt;br /&gt;
 Z = The number of cards you have mulliganed down to&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
 '''(Outs)/(Total deck size + Y) - (Z+X)'''&lt;br /&gt;
&lt;br /&gt;
Remember Z is the number of cards you had after you were finished with your mulligans. So if you mulligan twice you will have 5 cards left. Its important for the next section.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''== Chances of drawing 1 of a card in your opening hand with only one in the deck =='''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the simplest calculation and easiest to understand. Its here as a foundation for the next section.&lt;br /&gt;
&lt;br /&gt;
You automatically draw 7 cards. Also remember auto drawing. If you didnt put any base buildings in your deck your going to auto draw one and this will increase your deck size by 1. This section will not cover that. Remember you can auto draw more than 1 base building if you are playing a 2 or more domain deck.&lt;br /&gt;
&lt;br /&gt;
''LEGEND:''&lt;br /&gt;
 X = Total cards drawn&lt;br /&gt;
 Y = Total deck size&lt;br /&gt;
 Z = Amound of base buildings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
&lt;br /&gt;
 (X - Z)/(Y - Z)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''SAMPLE SCENARIO:'' &lt;br /&gt;
Yes, That simple. If your playing a &amp;quot;mono&amp;quot; sylvan deck with &amp;quot;40&amp;quot; cards and its own &amp;quot;base building added&amp;quot; and do not mulligan the equation will be:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (7-1)/(40-1)   or   6/39   or 15%&lt;br /&gt;
&lt;br /&gt;
 Thats right the equation is your odds. Its insanely simple. Just remember to compensate on&lt;br /&gt;
 both sides for auto draw.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Card_draw_calculating</id>
		<title>Card draw calculating</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Card_draw_calculating"/>
				<updated>2009-11-22T09:08:03Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello welcome to calculating card draw. There are two thing I want to say.. first, dont forget auto draw takes away from the amount of cards you have in your opening hand. Second, dont forget auto draw takes away from the chances of drawing any time during a game where you will automatically auto draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''== Chances of Drawing a Card After Opening Hand =='''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theres a lot to cover here so Im going to make this page short and sweet.&lt;br /&gt;
&lt;br /&gt;
You have to take into consideration any base buildings you have auto drawn that werent in your deck. For instance you are playing a mono MF deck with 40 cards and you originaly put 1 Dwarven Hall in it. That hall gets destroyed so the game graciously auto draws another Dwarven Hall for you. Now that 40 card deck has become a 41 card deck. You also have to consider mulligans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This equation is assuming you have added your own base buildings. If you didnt, you need to add for the building. I'll go over calculating after auto drawn buildings that werent in the deck second. It also assumes you havnt mulliganed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''LEGEND:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
 (the 7 is taking into consideration the first cards you have already draw. The number 7 in the&lt;br /&gt;
 equation will have to be changed to the amount of cards you have mulliganed down to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
 '''(Outs)/(Total deck size - (7+X)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''SAMPLE SCENARIO:'' (Pay close attention to the quotes if you did not understand the equation above)&lt;br /&gt;
You '''&amp;quot;did not mulligan.&amp;quot;''' Its turn '''&amp;quot;16&amp;quot;''' , going on 17 and you either need an ascent or an entangle or your going to lose for sure. Your deck starting out was '''&amp;quot;43&amp;quot;''' cards. In the 43 card deck was '''&amp;quot;2 ascents&amp;quot;''' and '''&amp;quot;3 entangles&amp;quot;'''. You added your own base buildings so you '''&amp;quot;did not auto draw any cards.&amp;quot;''' You have already '''&amp;quot;played 1 asccent and 2 entangles.&amp;quot;''' What are the odds of getting either one that you so direly need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 1 ascent left, 1 entangle left = 2 outs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (2)/(43-(7+16)= 2/20.&lt;br /&gt;
&lt;br /&gt;
So 2 divided by 20 is .10. So since its .10 that means you have a 10% chance of drawing a card that you need in this case. Now keep in mind .10 is the same as .1 or .100 or even .100000000. Thats the way decimals work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''CRASH COURSE IN CALCULATING WHEN YOU HAVE AUTO DRAWN OR MULLIGANED:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''LEGEND:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Y = The number of base buildings you have auto drawn (adding to deck size)&lt;br /&gt;
 Z = The number of cards you have mulliganed down to&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
 '''(Outs)/(Total deck size + Y) - (Z+X)'''&lt;br /&gt;
&lt;br /&gt;
Remember Z is the number of cards you had after you were finished with your mulligans. So if you mulligan twice you will have 5 cards left. Its important for the next section.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''== Chances of drawing 1 of a card in your opening hand with only one in the deck =='''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the simplest calculation and easiest to understand. Its here as a foundation for the next section.&lt;br /&gt;
&lt;br /&gt;
You automatically draw 7 cards. Also remember auto drawing. If you didnt put any base buildings in your deck your going to auto draw one and this will increase your deck size by 1. This section will not cover that. Remember you can auto draw more than 1 base building if you are playing a 2 or more domain deck.&lt;br /&gt;
&lt;br /&gt;
''LEGEND:''&lt;br /&gt;
 X = Total cards drawn&lt;br /&gt;
 Y = Total deck size&lt;br /&gt;
 Z = Amound of base buildings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
&lt;br /&gt;
 (X - Z)/(Y - Z)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''SAMPLE SCENARIO:'' &lt;br /&gt;
Yes, That simple. If your playing a &amp;quot;mono&amp;quot; sylvan deck with &amp;quot;40&amp;quot; cards and its own &amp;quot;base building added&amp;quot; and do not mulligan the equation will be:&lt;br /&gt;
&lt;br /&gt;
 6/39&lt;br /&gt;
&lt;br /&gt;
Thats right the equation is your odds. Its insanely simple. Just remember to compensate on both sides for auto draw. 6/39 is about a 15% chance draw the card.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Card_draw_calculating</id>
		<title>Card draw calculating</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Card_draw_calculating"/>
				<updated>2009-11-22T08:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello welcome to calculating card draw. There are two thing I want to say.. first, dont forget auto draw takes away from the amount of cards you have in your opening hand. Second, dont forget auto draw takes away from the chances of drawing any time during a game where you will automatically auto draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''== Chances of Drawing a Card After Opening Hand =='''&lt;br /&gt;
This is pretty easy and its a good place to start because the math is so simple. This section will assume that you arent auto drawing the turn your calculating the odds of card draw. Because if theres a card you want and your going to auto draw your chances are zero.&lt;br /&gt;
&lt;br /&gt;
You also have to take into consideration any base buildings you have auto drawn that werent in your deck. For instance your playing a mono MF deck with 40 cards and you originaly put 1 Dwarven Hall in it. That hall gets destroyed so the game graciously auto draws another Dwarven Hall for you. Now that 40 card deck has become a 41 card deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The math is really simple .Its assuming you have added your own base buildings. If you didnt, you need to add for the building. I'll go over calculating after auto drawn building that werent in the deck second. It also assumes you havnt mulliganed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''LEGEND:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
 (the 7 is taking into consideration the first cards you have already draw. The number 7 in the&lt;br /&gt;
 equation will have to be changed to the amount of cards you have mulliganed down to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''EQUATION:''&lt;br /&gt;
 '''(Outs)/(Total deck size - (7+X)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''SAMPLE SCENARIO:'' (Pay close attention to the quotes if you did not understand the equation above)&lt;br /&gt;
You '''&amp;quot;did not mulligan.&amp;quot;''' Its turn '''&amp;quot;16&amp;quot;''' , going on 17 and you either need an ascent or an entangle or your going to lose for sure. Your deck starting out was '''&amp;quot;43&amp;quot;''' cards. In the 43 card deck was '''&amp;quot;2 ascents&amp;quot;''' and '''&amp;quot;3 entangles&amp;quot;'''. You added your own base buildings so you '''&amp;quot;did not auto draw any cards.&amp;quot;''' You have already '''&amp;quot;played 1 asccent and 2 entangles.&amp;quot;''' What are the odds of getting either one that you so direly need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 1 ascent left, 1 entangle left = 2 outs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (2)/(43-(7+16)= 2/20.&lt;br /&gt;
&lt;br /&gt;
So 2 divided by 20 is .10. So since its .10 that means you have a 10% chance of drawing a card that you need in this case. Now keep in mind .10 is the same as .1 or .100 or even .100000000. Thats the way decimals work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''CRASH COURSE IN CALCULATING WHEN YOU HAVE AUTO DRAWN OR MULLIGANED:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LEGEND:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Y = The number of base buildings you have auto drawn (adding to deck size)&lt;br /&gt;
 Z = The number of cards you have mulliganed down to&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EQUATION:&lt;br /&gt;
 '''(Outs)/(Total deck size + Y) - (Z+X)'''&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''== Chances of drawing 1 of a card in your opening hand with only one in the deck=='''&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Card_draw_calculating</id>
		<title>Card draw calculating</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Card_draw_calculating"/>
				<updated>2009-11-22T08:50:02Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello welcome to calculating card draw. There are two thing I want to say.. first, dont forget auto draw takes away from the amount of cards you have in your opening hand. Second, dont forget auto draw takes away from the chances of drawing any time during a game where you will automatically auto draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&lt;br /&gt;
'''== Chances of Drawing a Card After Opening Hand =='''''&lt;br /&gt;
This is pretty easy and its a good place to start because the math is so simple. This section will assume that you arent auto drawing the turn your calculating the odds of card draw. Because if theres a card you want and your going to auto draw your chances are zero.&lt;br /&gt;
&lt;br /&gt;
You also have to take into consideration any base buildings you have auto drawn that werent in your deck. For instance your playing a mono MF deck with 40 cards and you originaly put 1 Dwarven Hall in it. That hall gets destroyed so the game graciously auto draws another Dwarven Hall for you. Now that 40 card deck has become a 41 card deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The math is really simple .Its assuming you have added your own base buildings. If you didnt, you need to add for the building. I'll go over calculating after auto drawn building that werent in the deck second. It also assumes you havnt mulliganed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LEGEND:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
 (the 7 is taking into consideration the first cards you have already draw. The number 7 in the&lt;br /&gt;
 equation will have to be changed to the amount of cards you have mulliganed down to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''EQUATION:'''&lt;br /&gt;
 '''(Outs)/(Total deck size - (7+X)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''SAMPLE SCENARIO:'' (Pay close attention to the quotes if you did not understand the equation above)&lt;br /&gt;
You '''&amp;quot;did not mulligan.&amp;quot;''' Its turn '''&amp;quot;16&amp;quot;''' , going on 17 and you either need an ascent or an entangle or your going to lose for sure. Your deck starting out was '''&amp;quot;43&amp;quot;''' cards. In the 43 card deck was '''&amp;quot;2 ascents&amp;quot;''' and '''&amp;quot;3 entangles&amp;quot;'''. You added your own base buildings so you '''&amp;quot;did not auto draw any cards.&amp;quot;''' You have already '''&amp;quot;played 1 asccent and 2 entangles.&amp;quot;''' What are the odds of getting either one that you so direly need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 1 ascent left, 1 entangle left = 2 outs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (2)/(43-(7+16)= 2/20.&lt;br /&gt;
&lt;br /&gt;
So 2 divided by 20 is .10. So since its .10 that means you have a 10% chance of drawing a card that you need in this case. Now keep in mind .10 is the same as .1 or .100 or even .100000000. Thats the way decimals work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CRASH COURSE IN CALCULATING WHEN YOU HAVE AUTO DRAWN OR MULLIGANED:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LEGEND:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Y = The number of base buildings you have auto drawn (adding to deck size)&lt;br /&gt;
 Z = The number of cards you have mulliganed down to&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EQUATION:&lt;br /&gt;
 '''(Outs)/(Total deck size + Y) - (Z+X)'''&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''== Chances of drawing 1 of a card in your opening hand with only one in the deck=='''''Italic text''&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Card_draw_calculating</id>
		<title>Card draw calculating</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Card_draw_calculating"/>
				<updated>2009-11-22T08:47:11Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello welcome to calculating card draw. There are two thing I want to say.. first, dont forget auto draw takes away from the amount of cards you have in your opening hand. Second, dont forget auto draw takes away from the chances of drawing any time during a game where you will automatically auto draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''== Chances of Drawing a Card After Opening Hand =='''&lt;br /&gt;
&lt;br /&gt;
This is pretty easy and its a good place to start because the math is so simple. This section will assume that you arent auto drawing the turn your calculating the odds of card draw. Because if theres a card you want and your going to auto draw your chances are zero.&lt;br /&gt;
&lt;br /&gt;
You also have to take into consideration any base buildings you have auto drawn that werent in your deck. For instance your playing a mono MF deck with 40 cards and you originaly put 1 Dwarven Hall in it. That hall gets destroyed so the game graciously auto draws another Dwarven Hall for you. Now that 40 card deck has become a 41 card deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The math is really simple .Its assuming you have added your own base buildings. If you didnt, you need to add for the building. I'll go over calculating after auto drawn building that werent in the deck second. It also assumes you havnt mulliganed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LEGEND:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
 (the 7 is taking into consideration the first cards you have already draw. The number 7 in the&lt;br /&gt;
 equation will have to be changed to the amount of cards you have mulliganed down to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EQUATION:&lt;br /&gt;
 '''(Outs)/(Total deck size - (7+X)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SAMPLE SCENARIO''': (Pay close attention to the quotes if you did not understand the equation above)&lt;br /&gt;
You '''&amp;quot;did not mulligan.&amp;quot;''' Its turn '''&amp;quot;16&amp;quot;''' , going on 17 and you either need an ascent or an entangle or your going to lose for sure. Your deck starting out was '''&amp;quot;43&amp;quot;''' cards. In the 43 card deck was '''&amp;quot;2 ascents&amp;quot;''' and '''&amp;quot;3 entangles&amp;quot;'''. You added your own base buildings so you '''&amp;quot;did not auto draw any cards.&amp;quot;''' You have already '''&amp;quot;played 1 asccent and 2 entangles.&amp;quot;''' What are the odds of getting either one that you so direly need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 1 ascent left, 1 entangle left = 2 outs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (2)/(43-(7+16)= 2/20.&lt;br /&gt;
&lt;br /&gt;
So 2 divided by 20 is .10. So since its .10 that means you have a 10% chance of drawing a card that you need in this case. Now keep in mind .10 is the same as .1 or .100 or even .100000000. Thats the way decimals work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CRASH COURSE IN CALCULATING WHEN YOU HAVE AUTO DRAWN OR MULLIGANED:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LEGEND:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Y = The number of base buildings you have auto drawn (adding to deck size)&lt;br /&gt;
 Z = The number of cards you have mulliganed down to&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EQUATION:&lt;br /&gt;
 '''(Outs)/(Total deck size + Y) - (Z+X)'''&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Chances of drawing 1 of a card in your opening hand ==&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Card_draw_calculating</id>
		<title>Card draw calculating</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Card_draw_calculating"/>
				<updated>2009-11-22T08:34:29Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Chances of Drawing a Card After Opening Hand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello welcome to calculating card draw. There are two thing I want to say.. first, dont forget auto draw takes away from the amount of cards you have in your opening hand. Second, dont forget auto draw takes away from the chances of drawing any time during a game where you will automatically auto draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''== Chances of Drawing a Card After Opening Hand =='''&lt;br /&gt;
&lt;br /&gt;
This is pretty easy and its a good place to start because the math is so simple. This section will assume that you arent auto drawing the turn your calculating the odds of card draw. Because if theres a card you want and your going to auto draw your chances are zero.&lt;br /&gt;
&lt;br /&gt;
You also have to take into consideration any base buildings you have auto drawn that werent in your deck. For instance your playing a mono MF deck with 40 cards and you originaly put 1 Dwarven Hall in it. That hall gets destroyed so the game graciously auto draws another Dwarven Hall for you. Now that 40 card deck has become a 41 card deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The math is really simple .Its assuming you have added your own base buildings. If you didnt, you need to add for the building. I'll go over calculating after auto drawn building that werent in the deck second. It also assumes you havnt mulliganed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LEGEND:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
 (the 7 is taking into consideration the first cards you have already draw. The number 7 in the equation will have to be changed to the amount of cards you have mulliganed down to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EQUATION:&lt;br /&gt;
 (Outs)/(Total deck size - (7+x)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SAMPLE SCENARIO: (Pay close attention to the quotes if you did not understand the equation above)&lt;br /&gt;
You '''&amp;quot;did not mulligan.&amp;quot;''' Its turn '''&amp;quot;16&amp;quot;''' , going on 17 and you either need an ascent or an entangle or your going to lose for sure. Your deck starting out was '''&amp;quot;43&amp;quot;''' cards. In the 43 card deck was '''&amp;quot;2 ascents&amp;quot;''' and '''&amp;quot;3 entangles&amp;quot;'''. You added your own base buildings so you '''&amp;quot;did not auto draw any cards.&amp;quot;''' You have already '''&amp;quot;played 1 asccent and 2 entangles.&amp;quot;''' What are the odds of getting either one that you so direly need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 1 ascent left, 1 entangle left = 2 outs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (2)/(43-(7+16)= 2/20.&lt;br /&gt;
&lt;br /&gt;
So 2 divided by 20 is .10. So since its .10 that means you have a 10% chance of drawing a card that you need in this case. Now keep in mind .10 is the same as .1 or .100 or even .100000000. Thats the way decimals work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chances of drawing 1 of a card in your opening hand ==&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Card_draw_calculating</id>
		<title>Card draw calculating</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Card_draw_calculating"/>
				<updated>2009-11-22T08:27:34Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Chances of Drawing a Card After Opening Hand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello welcome to calculating card draw. There are two thing I want to say.. first, dont forget auto draw takes away from the amount of cards you have in your opening hand. Second, dont forget auto draw takes away from the chances of drawing any time during a game where you will automatically auto draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chances of Drawing a Card After Opening Hand ==&lt;br /&gt;
&lt;br /&gt;
This is pretty easy and its a good place to start because the math is so simple. This section will assume that you arent auto drawing the turn your calculating the odds of card draw. Because if theres a card you want and your going to auto draw your chances are zero.&lt;br /&gt;
&lt;br /&gt;
You also have to take into consideration any base buildings you have auto drawn that werent in your deck. For instance your playing a mono MF deck with 40 cards and you originaly put 1 Dwarven Hall in it. That hall gets destroyed so the game graciously auto draws another Dwarven Hall for you. Now that 40 card deck has become a 41 card deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The math is really simple .Its assuming you have added your own base buildings. If you didnt, you need to add for the building. I'll go over calculating after auto drawn building that werent in the deck second. It also assumes you havnt mulliganed.&lt;br /&gt;
&lt;br /&gt;
LEGEND:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
 (the 7 is taking into consideration the first cards you have already draw. The number 7 in the equation will have to be changed to the amount of cards you have mulliganed down to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EQUATION:&lt;br /&gt;
 (Outs)/(Total deck size - (7+x)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SAMPLE SCENARIO: (Pay close attention to the quotes if you did not understand the equation above)&lt;br /&gt;
You &amp;quot;did not mulligan&amp;quot;. Its turn &amp;quot;16&amp;quot; , going on 17 and you either need an ascent or an entangle or your going to lose for sure. Your deck starting out was &amp;quot;43&amp;quot; cards. In the 43 card deck was &amp;quot;2 ascents&amp;quot; and &amp;quot;3 entangles&amp;quot;. You have already &amp;quot;played 1 asccent and 2 entangles.&amp;quot; What are the odds of getting either one that you so direly need.&lt;br /&gt;
&lt;br /&gt;
 1 ascent left, 1 entangle left = 2 outs.&lt;br /&gt;
&lt;br /&gt;
 (2)/(43-(7+16)= chances of drawing an out in this scenario. &lt;br /&gt;
(Answers on the bottom of the page.)&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Card_draw_calculating</id>
		<title>Card draw calculating</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Card_draw_calculating"/>
				<updated>2009-11-22T08:18:45Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Chances of Drawing a Card After Opening Hand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello welcome to calculating card draw. There are two thing I want to say.. first, dont forget auto draw takes away from the amount of cards you have in your opening hand. Second, dont forget auto draw takes away from the chances of drawing any time during a game where you will automatically auto draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chances of Drawing a Card After Opening Hand ==&lt;br /&gt;
&lt;br /&gt;
This is pretty easy and its a good place to start because the math is so simple. This section will assume that you arent auto drawing the turn your calculating the odds of card draw. Because if theres a card you want and your going to auto draw your chances are zero.&lt;br /&gt;
&lt;br /&gt;
You also have to take into consideration any base buildings you have auto drawn that werent in your deck. For instance your playing a mono MF deck with 40 cards and you originaly put 1 Dwarven Hall in it. That hall gets destroyed so the game graciously auto draws another Dwarven Hall for you. Now that 40 card deck has become a 41 card deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The math is really simple .Its assuming you have added your own base buildings. If you didnt, you need to add for the building. I'll go over calculating after auto drawn building that werent in the deck second. It also assumes you havnt mulliganed.&lt;br /&gt;
&lt;br /&gt;
LEGEND:&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
 (the 7 is taking into consideration the first cards you have already draw. The number 7 in the equation will have to be changed to the amount of cards you have mulliganed down to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EQUATION:&lt;br /&gt;
 (Outs)/(Total deck size) - (7+x)&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Card_draw_calculating</id>
		<title>Card draw calculating</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Card_draw_calculating"/>
				<updated>2009-11-22T08:17:46Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Chances of Drawing a Card After Opening Hand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello welcome to calculating card draw. There are two thing I want to say.. first, dont forget auto draw takes away from the amount of cards you have in your opening hand. Second, dont forget auto draw takes away from the chances of drawing any time during a game where you will automatically auto draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chances of Drawing a Card After Opening Hand ==&lt;br /&gt;
&lt;br /&gt;
This is pretty easy and its a good place to start because the math is so simple. This section will assume that you arent auto drawing the turn your calculating the odds of card draw. Because if theres a card you want and your going to auto draw your chances are zero.&lt;br /&gt;
&lt;br /&gt;
You also have to take into consideration any base buildings you have auto drawn that werent in your deck. For instance your playing a mono MF deck with 40 cards and you originaly put 1 Dwarven Hall in it. That hall gets destroyed so the game graciously auto draws another Dwarven Hall for you. Now that 40 card deck has become a 41 card deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The math is really simple .Its assuming you have added your own base buildings. If you didnt, you need to add for the building. I'll go over calculating after auto drawn building that werent in the deck second. It also assumes you havnt mulliganed.&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Outs = The amount of cards &amp;quot;LEFT&amp;quot; in your deck that youd like to draw&lt;br /&gt;
 (the 7 is taking into consideration the first cards you have already draw. The number 7 in the equation will have to be changed to the amount of cards you have mulliganed down to.&lt;br /&gt;
&lt;br /&gt;
 Outs/Total deck size - (7+x)&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Card_draw_calculating</id>
		<title>Card draw calculating</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Card_draw_calculating"/>
				<updated>2009-11-22T08:15:40Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Chances of drawing a card in your opening hand with only one of that card in the deck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello welcome to calculating card draw. There are two thing I want to say.. first, dont forget auto draw takes away from the amount of cards you have in your opening hand. Second, dont forget auto draw takes away from the chances of drawing any time during a game where you will automatically auto draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chances of Drawing a Card After Opening Hand ==&lt;br /&gt;
&lt;br /&gt;
This is pretty easy and its a good place to start because the math is so simple. This section will assume that you arent auto drawing the turn your calculating the odds of card draw. Because if theres a card you want and your going to auto draw your chances are zero.&lt;br /&gt;
&lt;br /&gt;
You also have to take into consideration any base buildings you have auto drawn that werent in your deck. For instance your playing a mono MF deck with 40 cards and you originaly put 1 Dwarven Hall in it. That hall gets destroyed so the game graciously auto draws another Dwarven Hall for you. Now that 40 card deck has become a 41 card deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The math is really simple .Its assuming you have added your own base buildings. If you didnt, you need to add for the building. I'll go over calculating after auto drawn building that werent in the deck second. It also assumes you havnt mulliganed.&lt;br /&gt;
&lt;br /&gt;
 X = The round it is&lt;br /&gt;
 Outs = The cards you want to draw. For instance&lt;br /&gt;
 (the 7 is taking into consideration the first cards you have already draw. The number 7 in the equation will have to be changed to the amount of cards you have mulliganed down to.&lt;br /&gt;
&lt;br /&gt;
   Total deck size - (7+x)&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Card_draw_calculating</id>
		<title>Card draw calculating</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Card_draw_calculating"/>
				<updated>2009-11-22T07:58:09Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: New page: Hello welcome to calculating card draw. There are two thing I want to say.. first, dont forget auto draw takes away from the amount of cards you have in your opening hand. Second, dont for...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello welcome to calculating card draw. There are two thing I want to say.. first, dont forget auto draw takes away from the amount of cards you have in your opening hand. Second, dont forget auto draw takes away from the chances of drawing any time during a game where you will automatically auto draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chances of drawing a card in your opening hand with only one of that card in the deck ==&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-22T03:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Introduction to the Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== Introduction to the Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast [[Vapor Mahal]] and [[Bamboo Watch Tower]] quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watch Tower by having a flux replacement. In this example, my flux replacement for [[Tenderfoot Archer]] is [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
This is the original deck I got the idea of flux counting from. I spent roughly 2 months losing quite a bit to build a as strong as possible sylvan/elemetal rush. Originaly it had no [[Valedune Arborist]] and no [[Bamboo Watch Tower]]. I had galorix take a look at my deck and he said I need [[Bamboo Watch tower]]. I even argued with him over it because at the time I didnt like the card. When I added [[Bamboo Watch Tower]] the deck immediately started doing better. Heres a mathematical reason the deck did better when I added [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
==  '''Know your flux''' ==&lt;br /&gt;
&lt;br /&gt;
 Turn 1: 10 flux. &lt;br /&gt;
 Turn 2: 13 flux. &lt;br /&gt;
 Turn 3: 16 flux.&lt;br /&gt;
&lt;br /&gt;
Heres a small mathematical example of why knowing your flux count is important.&lt;br /&gt;
&lt;br /&gt;
 Turn 3: 16 flux&lt;br /&gt;
        - 7 flux [[Grove]]&lt;br /&gt;
        - 1 flux [[Tenderfoot Archer]] or [[Valedune Arborist]]&lt;br /&gt;
        - 3 flux [[Bamboo Watch Tower]]&lt;br /&gt;
        - 5 flux [[Vapor Mahal]]&lt;br /&gt;
        = 0 flux left&lt;br /&gt;
&lt;br /&gt;
This way your planning to do as much as possible with your early flux. In this case adding [[Valedune Arborist]] let me do this combo safer, and since it was more often safer I was able to do it much more often. &lt;br /&gt;
&lt;br /&gt;
Here is the flux tree and a list of cards I use in this example. You may not think to notice this at first but the cards on the list are entirely commons. :) Please feel free to use these, and if you do I hope you enjoy the deck as much as I have.&lt;br /&gt;
&lt;br /&gt;
 CARDS this example is using:&lt;br /&gt;
 [[Grove]]---------------(7 flux)&lt;br /&gt;
 [[Vapor Mahal]]---------(5 flux)&lt;br /&gt;
 [[Tenderfoot Archer]]---(1 flux)&lt;br /&gt;
 [[Valedune Arborist]]---(1 flux)&lt;br /&gt;
 [[Cloudburst]]----------(1 flux)&lt;br /&gt;
 [[Thistle Falcon]]------(2 flux)&lt;br /&gt;
 [[Flame Ent]]-----------(3 flux)&lt;br /&gt;
 [[Bamboo Watch Tower]]--(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux[/color]&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watch Tower   |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;br /&gt;
&lt;br /&gt;
== Outro ==&lt;br /&gt;
&lt;br /&gt;
Written by UBER.&lt;br /&gt;
&lt;br /&gt;
Special thanks to Keyser for motivating to make the page and showing me how to make it. Special thanks to Galorix for unknowingly helping me stumble on the idea.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-22T03:51:20Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Outro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== Introduction to the Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast [[Vapor Mahal]] and [[Bamboo Watch Tower]] quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watch Tower by having a flux replacement. In this example, my flux replacement for [[Tenderfoot Archer]] is [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
This is the original deck I got the idea of flux counting from. I spent roughly 2 months losing quite a bit to build a as strong as possible sylvan/elemetal rush. Originaly it had no [[Valedune Arborist]] and no [[Bamboo Watchtower]]. I had galorix take a look at my deck and he said I need [[Bamboo Watch tower]]. I even argued with him over it because at the time I didnt like the card. When I added [[Bamboo Watch tower]] the deck immediately started doing better. Heres a mathematical reason the deck did better when I added [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  '''Know your flux''' ==&lt;br /&gt;
&lt;br /&gt;
 Turn 1: 10 flux. &lt;br /&gt;
 Turn 2: 13 flux. &lt;br /&gt;
 Turn 3: 16 flux.&lt;br /&gt;
&lt;br /&gt;
Heres a small mathematical example of why knowing your flux count is important.&lt;br /&gt;
&lt;br /&gt;
 Turn 3: 16 flux&lt;br /&gt;
        - 7 flux [[Grove]]&lt;br /&gt;
        - 1 flux [[Tenderfoot Archer]] or [[Valedune Arborist]]&lt;br /&gt;
        - 3 flux [[Bamboo Watch Tower]]&lt;br /&gt;
        - 5 flux [[Vapor Mahal]]&lt;br /&gt;
        = 0 flux left&lt;br /&gt;
&lt;br /&gt;
This way your planning to do as much as possible with your early flux. In this case adding [[Valedune Arborist]] let me do this combo safer, and since it was more often safer I was able to do it much more often. &lt;br /&gt;
&lt;br /&gt;
Here is the flux tree and a list of cards I use in this example. You may not think to notice this at first but the cards on the list are entirely commons. :) Please feel free to use these, and if you do I hope you enjoy the deck as much as I have.&lt;br /&gt;
&lt;br /&gt;
 CARDS this example is using:&lt;br /&gt;
 [[Grove]]---------------(7 flux)&lt;br /&gt;
 [[Vapor Mahal]]---------(5 flux)&lt;br /&gt;
 [[Tenderfoot Archer]]---(1 flux)&lt;br /&gt;
 [[Valedune Arborist]]---(1 flux)&lt;br /&gt;
 [[Cloudburst]]----------(1 flux)&lt;br /&gt;
 [[Thistle Falcon]]------(2 flux)&lt;br /&gt;
 [[Flame Ent]]-----------(3 flux)&lt;br /&gt;
 [[Bamboo Watch Tower]]--(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux[/color]&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watch Tower   |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;br /&gt;
&lt;br /&gt;
== Outro ==&lt;br /&gt;
&lt;br /&gt;
Written by UBER.&lt;br /&gt;
&lt;br /&gt;
Special thanks to Keyser for motivating to make the page and showing me how to make it. Special thanks to Galorix for unknowingly helping me stumble on the idea.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-22T03:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Outro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== Introduction to the Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast [[Vapor Mahal]] and [[Bamboo Watch Tower]] quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watch Tower by having a flux replacement. In this example, my flux replacement for [[Tenderfoot Archer]] is [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
This is the original deck I got the idea of flux counting from. I spent roughly 2 months losing quite a bit to build a as strong as possible sylvan/elemetal rush. Originaly it had no [[Valedune Arborist]] and no [[Bamboo Watchtower]]. I had galorix take a look at my deck and he said I need [[Bamboo Watch tower]]. I even argued with him over it because at the time I didnt like the card. When I added [[Bamboo Watch tower]] the deck immediately started doing better. Heres a mathematical reason the deck did better when I added [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  '''Know your flux''' ==&lt;br /&gt;
&lt;br /&gt;
 Turn 1: 10 flux. &lt;br /&gt;
 Turn 2: 13 flux. &lt;br /&gt;
 Turn 3: 16 flux.&lt;br /&gt;
&lt;br /&gt;
Heres a small mathematical example of why knowing your flux count is important.&lt;br /&gt;
&lt;br /&gt;
 Turn 3: 16 flux&lt;br /&gt;
        - 7 flux [[Grove]]&lt;br /&gt;
        - 1 flux [[Tenderfoot Archer]] or [[Valedune Arborist]]&lt;br /&gt;
        - 3 flux [[Bamboo Watch Tower]]&lt;br /&gt;
        - 5 flux [[Vapor Mahal]]&lt;br /&gt;
        = 0 flux left&lt;br /&gt;
&lt;br /&gt;
This way your planning to do as much as possible with your early flux. In this case adding [[Valedune Arborist]] let me do this combo safer, and since it was more often safer I was able to do it much more often. &lt;br /&gt;
&lt;br /&gt;
Here is the flux tree and a list of cards I use in this example. You may not think to notice this at first but the cards on the list are entirely commons. :) Please feel free to use these, and if you do I hope you enjoy the deck as much as I have.&lt;br /&gt;
&lt;br /&gt;
 CARDS this example is using:&lt;br /&gt;
 [[Grove]]---------------(7 flux)&lt;br /&gt;
 [[Vapor Mahal]]---------(5 flux)&lt;br /&gt;
 [[Tenderfoot Archer]]---(1 flux)&lt;br /&gt;
 [[Valedune Arborist]]---(1 flux)&lt;br /&gt;
 [[Cloudburst]]----------(1 flux)&lt;br /&gt;
 [[Thistle Falcon]]------(2 flux)&lt;br /&gt;
 [[Flame Ent]]-----------(3 flux)&lt;br /&gt;
 [[Bamboo Watch Tower]]--(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux[/color]&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watch Tower   |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;br /&gt;
&lt;br /&gt;
== Outro ==&lt;br /&gt;
&lt;br /&gt;
Written by UBER.&lt;br /&gt;
&lt;br /&gt;
Special thanks to Keyser for motivating to make the page and showing me how to do it and to Galorix for helping.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-22T03:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Know your flux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== Introduction to the Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast [[Vapor Mahal]] and [[Bamboo Watch Tower]] quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watch Tower by having a flux replacement. In this example, my flux replacement for [[Tenderfoot Archer]] is [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
This is the original deck I got the idea of flux counting from. I spent roughly 2 months losing quite a bit to build a as strong as possible sylvan/elemetal rush. Originaly it had no [[Valedune Arborist]] and no [[Bamboo Watchtower]]. I had galorix take a look at my deck and he said I need [[Bamboo Watch tower]]. I even argued with him over it because at the time I didnt like the card. When I added [[Bamboo Watch tower]] the deck immediately started doing better. Heres a mathematical reason the deck did better when I added [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  '''Know your flux''' ==&lt;br /&gt;
&lt;br /&gt;
 Turn 1: 10 flux. &lt;br /&gt;
 Turn 2: 13 flux. &lt;br /&gt;
 Turn 3: 16 flux.&lt;br /&gt;
&lt;br /&gt;
Heres a small mathematical example of why knowing your flux count is important.&lt;br /&gt;
&lt;br /&gt;
 Turn 3: 16 flux&lt;br /&gt;
        - 7 flux [[Grove]]&lt;br /&gt;
        - 1 flux [[Tenderfoot Archer]] or [[Valedune Arborist]]&lt;br /&gt;
        - 3 flux [[Bamboo Watch Tower]]&lt;br /&gt;
        - 5 flux [[Vapor Mahal]]&lt;br /&gt;
        = 0 flux left&lt;br /&gt;
&lt;br /&gt;
This way your planning to do as much as possible with your early flux. In this case adding [[Valedune Arborist]] let me do this combo safer, and since it was more often safer I was able to do it much more often. &lt;br /&gt;
&lt;br /&gt;
Here is the flux tree and a list of cards I use in this example. You may not think to notice this at first but the cards on the list are entirely commons. :) Please feel free to use these, and if you do I hope you enjoy the deck as much as I have.&lt;br /&gt;
&lt;br /&gt;
 CARDS this example is using:&lt;br /&gt;
 [[Grove]]---------------(7 flux)&lt;br /&gt;
 [[Vapor Mahal]]---------(5 flux)&lt;br /&gt;
 [[Tenderfoot Archer]]---(1 flux)&lt;br /&gt;
 [[Valedune Arborist]]---(1 flux)&lt;br /&gt;
 [[Cloudburst]]----------(1 flux)&lt;br /&gt;
 [[Thistle Falcon]]------(2 flux)&lt;br /&gt;
 [[Flame Ent]]-----------(3 flux)&lt;br /&gt;
 [[Bamboo Watch Tower]]--(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux[/color]&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watch Tower   |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;br /&gt;
&lt;br /&gt;
== Outro ==&lt;br /&gt;
&lt;br /&gt;
So good luck and happy playing. If you need any help ask.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-22T03:47:51Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Know your flux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== Introduction to the Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast [[Vapor Mahal]] and [[Bamboo Watch Tower]] quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watch Tower by having a flux replacement. In this example, my flux replacement for [[Tenderfoot Archer]] is [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
This is the original deck I got the idea of flux counting from. I spent roughly 2 months losing quite a bit to build a as strong as possible sylvan/elemetal rush. Originaly it had no [[Valedune Arborist]] and no [[Bamboo Watchtower]]. I had galorix take a look at my deck and he said I need [[Bamboo Watch tower]]. I even argued with him over it because at the time I didnt like the card. When I added [[Bamboo Watch tower]] the deck immediately started doing better. Heres a mathematical reason the deck did better when I added [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  '''Know your flux''' ==&lt;br /&gt;
&lt;br /&gt;
 Turn 1: 10 flux. &lt;br /&gt;
 Turn 2: 13 flux. &lt;br /&gt;
 Turn 3: 16 flux.&lt;br /&gt;
&lt;br /&gt;
Heres a small mathematical example of why knowing your flux count is important.&lt;br /&gt;
&lt;br /&gt;
 Turn 3: 16 flux&lt;br /&gt;
        - 7 flux [[Grove]]&lt;br /&gt;
        - 1 flux [[Tenderfoot Archer]] or [[Valedune Arborist]]&lt;br /&gt;
        - 3 flux [[Bamboo Watch Tower]]&lt;br /&gt;
        - 5 flux [[Vapor Mahal]]&lt;br /&gt;
        = 0 flux left&lt;br /&gt;
&lt;br /&gt;
This way your planning to do as much as possible with your early flux. In this case adding [[Valedune Arborist]] let me do this combo safer, and since it was more often safer I was able to do it much more often. Here is the flux tree and a list of cards I use in this example. You may not think to notice this at first but the cards on the list are entirely commons. :) Please feel free to use these, and if you do I hope you enjoy the deck as much as I have.&lt;br /&gt;
&lt;br /&gt;
 CARDS this example is using:&lt;br /&gt;
 [[Grove]]---------------(7 flux)&lt;br /&gt;
 [[Vapor Mahal]]---------(5 flux)&lt;br /&gt;
 [[Tenderfoot Archer]]---(1 flux)&lt;br /&gt;
 [[Valedune Arborist]]---(1 flux)&lt;br /&gt;
 [[Cloudburst]]----------(1 flux)&lt;br /&gt;
 [[Thistle Falcon]]------(2 flux)&lt;br /&gt;
 [[Flame Ent]]-----------(3 flux)&lt;br /&gt;
 [[Bamboo Watch Tower]]--(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux[/color]&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watch Tower   |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;br /&gt;
&lt;br /&gt;
== Outro ==&lt;br /&gt;
&lt;br /&gt;
So good luck and happy playing. If you need any help ask.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-22T03:41:24Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Know your flux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== Introduction to the Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast [[Vapor Mahal]] and [[Bamboo Watch Tower]] quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watch Tower by having a flux replacement. In this example, my flux replacement for [[Tenderfoot Archer]] is [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
This is the original deck I got the idea of flux counting from. I spent roughly 2 months losing quite a bit to build a as strong as possible sylvan/elemetal rush. Originaly it had no [[Valedune Arborist]] and no [[Bamboo Watchtower]]. I had galorix take a look at my deck and he said I need [[Bamboo Watch tower]]. I even argued with him over it because at the time I didnt like the card. When I added [[Bamboo Watch tower]] the deck immediately started doing better. Heres a mathematical reason the deck did better when I added [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  '''Know your flux''' ==&lt;br /&gt;
&lt;br /&gt;
 Turn 1: 10 flux. &lt;br /&gt;
 Turn 2: 13 flux. &lt;br /&gt;
 Turn 3: 16 flux.&lt;br /&gt;
&lt;br /&gt;
Heres a small mathematical example of why knowing your flux count is important.&lt;br /&gt;
&lt;br /&gt;
 Turn 3: 16 flux&lt;br /&gt;
        - 7 flux [[Grove]]&lt;br /&gt;
        - 1 flux [[Tenderfoot Archer]] or [[Valedune Arborist]]&lt;br /&gt;
        - 3 flux [[Bamboo Watch Tower]]&lt;br /&gt;
        - 5 flux [[Vapor Mahal]]&lt;br /&gt;
        = 0 flux [color=#0000FF] left[/color]&lt;br /&gt;
&lt;br /&gt;
This way your planning to do as much as possible with your early flux.&lt;br /&gt;
&lt;br /&gt;
 CARDS this example is using:&lt;br /&gt;
 [[Grove]]---------------(7 flux)&lt;br /&gt;
 [[Vapor Mahal]]---------(5 flux)&lt;br /&gt;
 [[Tenderfoot Archer]]---(1 flux)&lt;br /&gt;
 [[Valedune Arborist]]---(1 flux)&lt;br /&gt;
 [[Cloudburst]]----------(1 flux)&lt;br /&gt;
 [[Thistle Falcon]]------(2 flux)&lt;br /&gt;
 [[Flame Ent]]-----------(3 flux)&lt;br /&gt;
 [[Bamboo Watch Tower]]--(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux[/color]&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watch Tower   |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;br /&gt;
&lt;br /&gt;
== Outro ==&lt;br /&gt;
&lt;br /&gt;
So good luck and happy playing. If you need any help ask.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-22T03:40:50Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== Introduction to the Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast [[Vapor Mahal]] and [[Bamboo Watch Tower]] quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watch Tower by having a flux replacement. In this example, my flux replacement for [[Tenderfoot Archer]] is [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
This is the original deck I got the idea of flux counting from. I spent roughly 2 months losing quite a bit to build a as strong as possible sylvan/elemetal rush. Originaly it had no [[Valedune Arborist]] and no [[Bamboo Watchtower]]. I had galorix take a look at my deck and he said I need [[Bamboo Watch tower]]. I even argued with him over it because at the time I didnt like the card. When I added [[Bamboo Watch tower]] the deck immediately started doing better. Heres a mathematical reason the deck did better when I added [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  '''Know your flux''' ==&lt;br /&gt;
&lt;br /&gt;
 Turn 1: 10 flux. &lt;br /&gt;
 Turn 2: 13 flux. &lt;br /&gt;
 Turn 3: 16 flux.&lt;br /&gt;
&lt;br /&gt;
Heres a small mathematical example of why knowing your flux count is important.&lt;br /&gt;
&lt;br /&gt;
 Turn 3: 16 flux&lt;br /&gt;
        - 7 flux [[Grove]]&lt;br /&gt;
        - 1 flux [[Tenderfoot Archer]] or [[Valedune Arborist]]&lt;br /&gt;
        - 3 flux [[Bamboo Watch Tower]]&lt;br /&gt;
        - 5 flux [[Vapor Mahal]]&lt;br /&gt;
        = 0 flux left&lt;br /&gt;
&lt;br /&gt;
This way your planning to do as much as possible with your early flux.&lt;br /&gt;
&lt;br /&gt;
 CARDS this example is using:&lt;br /&gt;
 [[Grove]]---------------(7 flux)&lt;br /&gt;
 [[Vapor Mahal]]---------(5 flux)&lt;br /&gt;
 [[Tenderfoot Archer]]---(1 flux)&lt;br /&gt;
 [[Valedune Arborist]]---(1 flux)&lt;br /&gt;
 [[Cloudburst]]----------(1 flux)&lt;br /&gt;
 [[Thistle Falcon]]------(2 flux)&lt;br /&gt;
 [[Flame Ent]]-----------(3 flux)&lt;br /&gt;
 [[Bamboo Watch Tower]]--(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     [color=#0000FF] TURN 1: 10 flux[/color]&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watch Tower   |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;br /&gt;
&lt;br /&gt;
== Outro ==&lt;br /&gt;
&lt;br /&gt;
So good luck and happy playing. If you need any help ask.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-22T03:34:25Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast [[Vapor Mahal]] and [[Bamboo Watch Tower]] quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watch Tower by having a flux replacement. In this example, my flux replacement for [[Tenderfoot Archer]] is [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
This is the original deck I got the idea of flux counting from. I spent roughly 2 months losing quite a bit to build a as strong as possible sylvan/elemetal rush. Originaly it had no [[Valedune Arborist]] and no [[Bamboo Watchtower]]. I had galorix take a look at my deck and he said I need [[Bamboo Watch tower]]. I even argued with him over it because at the time I didnt like the card. When I added [[Bamboo Watch tower]] the deck immediately started doing better. Heres a mathematical reason the deck did better when I added [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 '''Know your flux'''&lt;br /&gt;
 Turn 1: 10 flux. &lt;br /&gt;
 Turn 2: 13 flux. &lt;br /&gt;
 Turn 3: 16 flux.&lt;br /&gt;
&lt;br /&gt;
He&lt;br /&gt;
&lt;br /&gt;
 CARDS this example is using:&lt;br /&gt;
 [[Grove]]---------------(7 flux)&lt;br /&gt;
 [[Vapor Mahal]]---------(5 flux)&lt;br /&gt;
 [[Tenderfoot Archer]]---(1 flux)&lt;br /&gt;
 [[Valedune Arborist]]---(1 flux)&lt;br /&gt;
 [[Cloudburst]]----------(1 flux)&lt;br /&gt;
 [[Thistle Falcon]]------(2 flux)&lt;br /&gt;
 [[Flame Ent]]-----------(3 flux)&lt;br /&gt;
 [[Bamboo Watch Tower]]--(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watch Tower   |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;br /&gt;
&lt;br /&gt;
== Outro ==&lt;br /&gt;
&lt;br /&gt;
So good luck and happy playing. If you need any help ask.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-22T03:28:35Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast [[Vapor Mahal]] and [[Bamboo Watch Tower]] quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watch Tower by having a flux replacement.&lt;br /&gt;
&lt;br /&gt;
This is the original deck I got the idea of flux counting from. I spent roughly 2 months losing quite a bit to build a as strong as possible sylvan/elemetal rush. Originaly it had no [[Valedune Arborist]] and no [[Bamboo Watchtower]]. I had galorix take a look at my deck and he said I need [[Bamboo Watchtower]]. I even argued with him over it because at the time I didnt like the card. When I added [[Bamboo Watchtower]] the deck immediately started doing better. When I added [[Valedune Arborist]] so I can more likely have a creature and the middle flux well the deck did even better, it even started to win the [[Expert Clash]].&lt;br /&gt;
&lt;br /&gt;
'''Know you flux'''&lt;br /&gt;
Turn 1: 10 flux. &lt;br /&gt;
Turn 2: 13 flux. &lt;br /&gt;
Turn 3: 16 flux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 CARDS this example is using:&lt;br /&gt;
 [[Grove]]---------------(7 flux)&lt;br /&gt;
 [[Vapor Mahal]]---------(5 flux)&lt;br /&gt;
 [[Tenderfoot Archer]]---(1 flux)&lt;br /&gt;
 [[Valedune Arborist]]---(1 flux)&lt;br /&gt;
 [[Cloudburst]]----------(1 flux)&lt;br /&gt;
 [[Thistle Falcon]]------(2 flux)&lt;br /&gt;
 [[Flame Ent]]-----------(3 flux)&lt;br /&gt;
 [[Bamboo Watch Tower]]--(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watch Tower   |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;br /&gt;
&lt;br /&gt;
== Outro ==&lt;br /&gt;
&lt;br /&gt;
So good luck and happy playing. If you need any help ask.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-20T06:18:04Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Trouble with the tree? Try recreating it! Follow slowly and try not to get confused from the tree arrows. Its really not complicated at all. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watchtower.&lt;br /&gt;
&lt;br /&gt;
 CARDS:&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot Archer---(1 flux)&lt;br /&gt;
 Valedune Arborist---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;br /&gt;
&lt;br /&gt;
== Outro ==&lt;br /&gt;
&lt;br /&gt;
So good luck and happy playing. If you need any help ask.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T23:42:57Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Trouble with the tree? Try recreating it! Follow slowly and try not to get confused from the tree arrows. Its really not complicated at all. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watchtower.&lt;br /&gt;
&lt;br /&gt;
 CARDS:&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot Archer---(1 flux)&lt;br /&gt;
 Valedune Arborist---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trouble with the tree? Try recreating it! Follow slowly and try not to get confused from the tree arrows. Its really not complicated at all. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Outro ==&lt;br /&gt;
&lt;br /&gt;
So good luck and happy playing. If you need any help ask.&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T23:41:56Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watchtower.&lt;br /&gt;
&lt;br /&gt;
 CARDS:&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot Archer---(1 flux)&lt;br /&gt;
 Valedune Arborist---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trouble with the tree? Try recreating it! Follow slowly and try not to get confused from the tree arrows. Its really not complicated at all. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T23:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watchtower.&lt;br /&gt;
&lt;br /&gt;
 CARDS:&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot Archer---(1 flux)&lt;br /&gt;
 Valedune Arborist---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T23:12:41Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watchtower.&lt;br /&gt;
&lt;br /&gt;
 CARDS:&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot Archer---(1 flux)&lt;br /&gt;
 Valedune Arborist---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== The tree ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T23:10:12Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watchtower.&lt;br /&gt;
&lt;br /&gt;
 CARDS:&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot Archer---(1 flux)&lt;br /&gt;
 Valedune Arborist---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
Try to focus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T23:09:53Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watchtower.&lt;br /&gt;
&lt;br /&gt;
 CARDS:&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot Archer---(1 flux)&lt;br /&gt;
 Valedune Arborist---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
Try to focus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst            _______________________________________|____________________________|_________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T23:08:27Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watchtower.&lt;br /&gt;
&lt;br /&gt;
 CARDS:&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot Archer---(1 flux)&lt;br /&gt;
 Valedune Arborist---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
Try to focus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 ---------------------------------------_|--------------------------|_--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst      ______________________________________|____________________________|___________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T23:07:25Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watchtower.&lt;br /&gt;
&lt;br /&gt;
 CARDS:&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot Archer---(1 flux)&lt;br /&gt;
 Valedune Arborist---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
Try to focus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
---------------------------------------_|--------------------------|_---------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;br /&gt;
_______________________________________|____________________________|___________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T23:00:28Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watchtower.&lt;br /&gt;
&lt;br /&gt;
 CARDS:&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot Archer---(1 flux)&lt;br /&gt;
 Valedune Arborist---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 _______________________________________|__________________________|_____________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:57:23Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We are going to use these&lt;br /&gt;
cards in the example below.&lt;br /&gt;
&lt;br /&gt;
 CARDS:&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot archer---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 _______________________________________|__________________________|_____________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:56:26Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Flux Counting and Improving Your Opening Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible to plan further. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended. We are going to use these&lt;br /&gt;
cards in the example below.&lt;br /&gt;
&lt;br /&gt;
 CARDS:&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot archer---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 _______________________________________|__________________________|_____________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:55:55Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* Flux Counting and Improving Your Opening Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but its possible for more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended. We are going to use these&lt;br /&gt;
cards in the example below.&lt;br /&gt;
&lt;br /&gt;
 CARDS:&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot archer---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 _______________________________________|__________________________|_____________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:35:56Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but if possible more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended. We are going to use these&lt;br /&gt;
cards in the example below.&lt;br /&gt;
&lt;br /&gt;
 CARDS:&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot archer---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 _______________________________________|__________________________|_____________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:35:32Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but if possible more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended. We are going to use these&lt;br /&gt;
cards in the example below.&lt;br /&gt;
&lt;br /&gt;
 Cards:&lt;br /&gt;
&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot archer---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 _______________________________________|__________________________|_____________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:35:07Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but if possible more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended. We are going to use these&lt;br /&gt;
cards in the example below.&lt;br /&gt;
&lt;br /&gt;
Cards:&lt;br /&gt;
&lt;br /&gt;
 Grove---------------(7 flux&lt;br /&gt;
 Vapor Mahal---------(5 flux)&lt;br /&gt;
 Tenderfoot archer---(1 flux)&lt;br /&gt;
 Cloudburst----------(1 flux)&lt;br /&gt;
 Thistle Falcon------(2 flux)&lt;br /&gt;
 Flame Ent-----------(3 flux)&lt;br /&gt;
 Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 _______________________________________|__________________________|_____________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:33:49Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but if possible more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended. We are going to use these&lt;br /&gt;
cards in the example below.&lt;br /&gt;
&lt;br /&gt;
Cards:&lt;br /&gt;
&lt;br /&gt;
Grove-------------------------(7 flux)&lt;br /&gt;
&lt;br /&gt;
Vapor Mahal-----------------(5 flux)&lt;br /&gt;
&lt;br /&gt;
Tenderfoot archer---------(1 flux)&lt;br /&gt;
&lt;br /&gt;
Cloudburst-------------------(1 flux)&lt;br /&gt;
&lt;br /&gt;
Thistle Falcon--------------(2 flux)&lt;br /&gt;
&lt;br /&gt;
Flame Ent-------------------(3 flux)&lt;br /&gt;
&lt;br /&gt;
Bamboo Watchtower----(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 _______________________________________|__________________________|_____________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:32:54Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but if possible more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended. We are going to use these&lt;br /&gt;
cards in the example below.&lt;br /&gt;
&lt;br /&gt;
Cards:&lt;br /&gt;
&lt;br /&gt;
Grove----------------------------(7 flux)&lt;br /&gt;
&lt;br /&gt;
Vapor Mahal------------------(5 flux)&lt;br /&gt;
&lt;br /&gt;
Tenderfoot archer----------(1 flux)&lt;br /&gt;
&lt;br /&gt;
Cloudburst--------------------(1 flux)&lt;br /&gt;
&lt;br /&gt;
Thistle Falcon---------------(2 flux)&lt;br /&gt;
&lt;br /&gt;
Flame Ent--------------------(3 flux)&lt;br /&gt;
&lt;br /&gt;
Bamboo Watchtower----(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 _______________________________________|__________________________|_____________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:32:14Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but if possible more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended. We are going to use these&lt;br /&gt;
cards in the example below.&lt;br /&gt;
&lt;br /&gt;
Cards:&lt;br /&gt;
&lt;br /&gt;
Grove-------------------(7 flux)&lt;br /&gt;
&lt;br /&gt;
Vapor Mahal----------(5 flux)&lt;br /&gt;
&lt;br /&gt;
Tenderfoot archer---(1 flux)&lt;br /&gt;
&lt;br /&gt;
Cloudburst------------(1 flux)&lt;br /&gt;
&lt;br /&gt;
Thistle Falcon-------(2 flux)&lt;br /&gt;
&lt;br /&gt;
Flame Ent------------(3 flux)&lt;br /&gt;
&lt;br /&gt;
Bamboo Watchtower----(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 _______________________________________|__________________________|_____________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:30:56Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but if possible more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended. We are going to use these&lt;br /&gt;
cards in the example below.&lt;br /&gt;
&lt;br /&gt;
Cards:&lt;br /&gt;
&lt;br /&gt;
Grove---------------(7 flux)&lt;br /&gt;
&lt;br /&gt;
Vapor Mahal---------(5 flux)&lt;br /&gt;
&lt;br /&gt;
Tenderfoot archer---(1 flux)&lt;br /&gt;
&lt;br /&gt;
Cloudburst----------(1 flux)&lt;br /&gt;
&lt;br /&gt;
Thistle Falcon------(2 flux)&lt;br /&gt;
&lt;br /&gt;
Flame Ent-----------(3 flux)&lt;br /&gt;
&lt;br /&gt;
Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 _______________________________________|__________________________|_____________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:30:21Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but if possible more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended. We are going to use these&lt;br /&gt;
cards in the example below.&lt;br /&gt;
&lt;br /&gt;
Cards:&lt;br /&gt;
Grove---------------(7 flux)&lt;br /&gt;
Vapor Mahal---------(5 flux)&lt;br /&gt;
Tenderfoot archer---(1 flux)&lt;br /&gt;
Cloudburst----------(1 flux)&lt;br /&gt;
Thistle Falcon------(2 flux)&lt;br /&gt;
Flame Ent-----------(3 flux)&lt;br /&gt;
Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 _______________________________________|__________________________|_____________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:29:37Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but if possible more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended. We are going to use these&lt;br /&gt;
cards in the example below.&lt;br /&gt;
&lt;br /&gt;
Cards:&lt;br /&gt;
Grove---------------(7 flux)&lt;br /&gt;
Vapor Mahal---------(5 flux)&lt;br /&gt;
Tenderfoot archer---(1 flux)&lt;br /&gt;
Cloudburst----------(1 flux)&lt;br /&gt;
Thistle Falcon------(2 flux)&lt;br /&gt;
Flame Ent-----------(3 flux)&lt;br /&gt;
Bamboo Watchtower---(3 flux)&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
________________________________________|__________________________|_________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:24:01Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but if possible more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended. We are going to use these&lt;br /&gt;
cards&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
________________________________________|__________________________|_________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:21:41Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but if possible more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended. We are going to use these&lt;br /&gt;
cards&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               TURN 1: 10 flux&lt;br /&gt;
                                      - 7 flux - Grove&lt;br /&gt;
                                      - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                                      = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              -------------------------&amp;gt; ETC&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
________________________________________|__________________________|_________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:16:18Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but if possible more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               TURN 1: 10 flux&lt;br /&gt;
                                      - 7 flux - Grove&lt;br /&gt;
                                      - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                                      = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              -------------------------&amp;gt; ETC&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
________________________________________|__________________________|_________________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:14:59Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but if possible more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               TURN 1: 10 flux&lt;br /&gt;
                                      - 7 flux - Grove&lt;br /&gt;
                                      - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                                      = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              -------------------------&amp;gt; ETC&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |        - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame EnT   |        - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left  P        |        = 0 flux left   &lt;br /&gt;
___________________________________________|____________________________|_______________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2009-11-19T22:10:18Z</updated>
		
		<summary type="html">&lt;p&gt;Uber: /* The Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting and Improving Your Opening Game==&lt;br /&gt;
&lt;br /&gt;
Whats your opening like?&lt;br /&gt;
&lt;br /&gt;
Flux counting is the coin term for a well planned opening game. &lt;br /&gt;
Generally it should be used to plan flux spending for round 3 or 4 of &lt;br /&gt;
a match but if possible more. It will give you an edge.&lt;br /&gt;
&lt;br /&gt;
== The Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep the defended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                               TURN 1: 10 flux&lt;br /&gt;
                                      - 7 flux - Grove&lt;br /&gt;
                                      - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                                      = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                               PASS          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------   |              ----------------&lt;br /&gt;
    |                  |               |   |__________                  |&lt;br /&gt;
    V                  |               V              |___              V&lt;br /&gt;
   PASS                |_________     PASS                |________    PASS&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               | Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |        - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame EnT   |        - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |        = 0 flux left   &lt;br /&gt;
___________________________________________|____________________________|_______________________&lt;/div&gt;</summary>
		<author><name>Uber</name></author>	</entry>

	</feed>