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		<id>http://redmine.mygui.info/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wrekx</id>
		<title>theFarWilds - User contributions [en]</title>
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		<updated>2026-05-20T20:44:54Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2013-10-21T21:21:33Z</updated>
		
		<summary type="html">&lt;p&gt;Wrekx: /* Flux Counting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting ==&lt;br /&gt;
&lt;br /&gt;
Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength. &lt;br /&gt;
&lt;br /&gt;
For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.&lt;/div&gt;</summary>
		<author><name>Wrekx</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2013-10-21T21:19:44Z</updated>
		
		<summary type="html">&lt;p&gt;Wrekx: /* Flux Counting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting ==&lt;br /&gt;
&lt;br /&gt;
Flux counting is the search for synergetic efficiency in cards based entirely off their flux cost regardless of any other synergy or strength. &lt;br /&gt;
&lt;br /&gt;
For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.&lt;/div&gt;</summary>
		<author><name>Wrekx</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2013-10-21T21:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;Wrekx: /* Flux Counting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting ==&lt;br /&gt;
&lt;br /&gt;
Flux counting is the search for synergy in cards based almost entirely off their flux cost regardless of any other synergy or strength.&lt;br /&gt;
&lt;br /&gt;
This is most important early when flux is limited.&lt;/div&gt;</summary>
		<author><name>Wrekx</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2013-10-21T21:03:44Z</updated>
		
		<summary type="html">&lt;p&gt;Wrekx: /* Flux Counting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting ==&lt;br /&gt;
&lt;br /&gt;
Flux counting is the search for synergy in cards based almost entirely off their flux cost regardless of any other synergy or strength.&lt;br /&gt;
&lt;br /&gt;
This is most important early when flux is limited. Good examples are found all over but Sylvan/Elemental has one of the best examples of gaining early field control. Look below at the turns, flux costs, and total flux. &lt;br /&gt;
&lt;br /&gt;
Turn 1: 10 flux -- [[Grove]] (7 flux)+ [[Tinderfoot Archer]] (1 flux) -- ''2 flux left''&lt;br /&gt;
&lt;br /&gt;
Turn 2: 2 + 3 = 5 flux -- [[Bamboo Watchter]] -- ''2 flux left''&lt;br /&gt;
&lt;br /&gt;
Turn 3: 2 + 3 = 5 flux -- [[Vapor Mahal]] -- '''0 FLUX LEFT'''&lt;/div&gt;</summary>
		<author><name>Wrekx</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2013-10-21T21:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;Wrekx: /* Flux Counting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting ==&lt;br /&gt;
&lt;br /&gt;
Flux counting is the search for synergy in cards based almost entirely off their flux cost regardless of any other synergy or strength.&lt;br /&gt;
&lt;br /&gt;
This is most important early when flux is limited. Good examples are found all over but Sylvan/Elemental has one of the best examples of gaining early field control. Look below at the turns, flux costs, and total flux. &lt;br /&gt;
&lt;br /&gt;
Turn 1: 10 flux -- [[Grove]] (7 flux)+ [[Tinderfoot Archer]] (1 flux) -- ''2 flux left''&lt;br /&gt;
Turn 2: 2 + 3 = 5 flux -- [[Bamboo Watchter]] -- ''2 flux left''&lt;br /&gt;
Turn 3: 2 + 3 = 5 flux -- [[Vapor Mahal]] -- '''0 FLUX LEFT'''&lt;/div&gt;</summary>
		<author><name>Wrekx</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2013-10-21T20:50:46Z</updated>
		
		<summary type="html">&lt;p&gt;Wrekx: /* Outro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flux Counting ==&lt;br /&gt;
&lt;br /&gt;
Flux counting is the search for synergy in cards based almost entirely off their flux cost regardless of any other synergy or strength.&lt;/div&gt;</summary>
		<author><name>Wrekx</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2013-10-21T20:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;Wrekx: /* Know your flux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Outro ==&lt;br /&gt;
&lt;br /&gt;
Written by UBER.&lt;br /&gt;
&lt;br /&gt;
Special thanks to Keyser for motivating to make the page and showing me how to make it. Special thanks to Galorix for unknowingly helping me stumble on the idea.&lt;/div&gt;</summary>
		<author><name>Wrekx</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2013-10-21T20:42:52Z</updated>
		
		<summary type="html">&lt;p&gt;Wrekx: /* Introduction to the Counting Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  '''Know your flux''' ==&lt;br /&gt;
&lt;br /&gt;
 Turn 1: 10 flux. &lt;br /&gt;
 Turn 2: 13 flux. &lt;br /&gt;
 Turn 3: 16 flux.&lt;br /&gt;
&lt;br /&gt;
Heres a small mathematical example of why knowing your flux count is important.&lt;br /&gt;
&lt;br /&gt;
 Turn 3: 16 flux&lt;br /&gt;
        - 7 flux [[Grove]]&lt;br /&gt;
        - 1 flux [[Tenderfoot Archer]] or [[Valedune Arborist]]&lt;br /&gt;
        - 3 flux [[Bamboo Watch Tower]]&lt;br /&gt;
        - 5 flux [[Vapor Mahal]]&lt;br /&gt;
        = 0 flux left&lt;br /&gt;
&lt;br /&gt;
This way your planning to do as much as possible with your early flux. In this case adding [[Valedune Arborist]] let me do this combo safer, and since it was more often safer I was able to do it much more often. &lt;br /&gt;
&lt;br /&gt;
Here is the flux tree and a list of cards I use in this example. You may not think to notice this at first but the cards on the list are entirely commons. :) Please feel free to use these, and if you do I hope you enjoy the deck as much as I have.&lt;br /&gt;
&lt;br /&gt;
 CARDS this example is using:&lt;br /&gt;
 [[Grove]]---------------(7 flux)&lt;br /&gt;
 [[Vapor Mahal]]---------(5 flux)&lt;br /&gt;
 [[Tenderfoot Archer]]---(1 flux)&lt;br /&gt;
 [[Valedune Arborist]]---(1 flux)&lt;br /&gt;
 [[Cloudburst]]----------(1 flux)&lt;br /&gt;
 [[Thistle Falcon]]------(2 flux)&lt;br /&gt;
 [[Flame Ent]]-----------(3 flux)&lt;br /&gt;
 [[Bamboo Watch Tower]]--(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux[/color]&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watch Tower   |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;br /&gt;
&lt;br /&gt;
== Outro ==&lt;br /&gt;
&lt;br /&gt;
Written by UBER.&lt;br /&gt;
&lt;br /&gt;
Special thanks to Keyser for motivating to make the page and showing me how to make it. Special thanks to Galorix for unknowingly helping me stumble on the idea.&lt;/div&gt;</summary>
		<author><name>Wrekx</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php/Flux_Counting</id>
		<title>Flux Counting</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php/Flux_Counting"/>
				<updated>2013-10-21T20:42:36Z</updated>
		
		<summary type="html">&lt;p&gt;Wrekx: /* Flux Counting and Improving Your Opening Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction to the Counting Tree ==&lt;br /&gt;
&lt;br /&gt;
The absolute best way is to do it with a pencil and a piece of paper.&lt;br /&gt;
You put turn one in the top middle of the paper and branch out plays. As&lt;br /&gt;
an example I will make a flux counting tree for a sylvan/elemental deck. In&lt;br /&gt;
this example I want to cast [[Vapor Mahal]] and [[Bamboo Watch Tower]] quickly to claim the&lt;br /&gt;
middle flux well but I also want to keep them defended. We also want to plan ahead&lt;br /&gt;
for the times we don't draw a Bamboo Watch Tower by having a flux replacement. In this example, my flux replacement for [[Tenderfoot Archer]] is [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
This is the original deck I got the idea of flux counting from. I spent roughly 2 months losing quite a bit to build a as strong as possible sylvan/elemetal rush. Originaly it had no [[Valedune Arborist]] and no [[Bamboo Watch Tower]]. I had galorix take a look at my deck and he said I need [[Bamboo Watch Tower]]. I even argued with him over it because at the time I didnt like the card. When I added [[Bamboo Watch Tower]] the deck immediately started doing better. Heres a mathematical reason the deck did better when I added [[Valedune Arborist]].&lt;br /&gt;
&lt;br /&gt;
==  '''Know your flux''' ==&lt;br /&gt;
&lt;br /&gt;
 Turn 1: 10 flux. &lt;br /&gt;
 Turn 2: 13 flux. &lt;br /&gt;
 Turn 3: 16 flux.&lt;br /&gt;
&lt;br /&gt;
Heres a small mathematical example of why knowing your flux count is important.&lt;br /&gt;
&lt;br /&gt;
 Turn 3: 16 flux&lt;br /&gt;
        - 7 flux [[Grove]]&lt;br /&gt;
        - 1 flux [[Tenderfoot Archer]] or [[Valedune Arborist]]&lt;br /&gt;
        - 3 flux [[Bamboo Watch Tower]]&lt;br /&gt;
        - 5 flux [[Vapor Mahal]]&lt;br /&gt;
        = 0 flux left&lt;br /&gt;
&lt;br /&gt;
This way your planning to do as much as possible with your early flux. In this case adding [[Valedune Arborist]] let me do this combo safer, and since it was more often safer I was able to do it much more often. &lt;br /&gt;
&lt;br /&gt;
Here is the flux tree and a list of cards I use in this example. You may not think to notice this at first but the cards on the list are entirely commons. :) Please feel free to use these, and if you do I hope you enjoy the deck as much as I have.&lt;br /&gt;
&lt;br /&gt;
 CARDS this example is using:&lt;br /&gt;
 [[Grove]]---------------(7 flux)&lt;br /&gt;
 [[Vapor Mahal]]---------(5 flux)&lt;br /&gt;
 [[Tenderfoot Archer]]---(1 flux)&lt;br /&gt;
 [[Valedune Arborist]]---(1 flux)&lt;br /&gt;
 [[Cloudburst]]----------(1 flux)&lt;br /&gt;
 [[Thistle Falcon]]------(2 flux)&lt;br /&gt;
 [[Flame Ent]]-----------(3 flux)&lt;br /&gt;
 [[Bamboo Watch Tower]]--(3 flux)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                     TURN 1: 10 flux[/color]&lt;br /&gt;
                            - 7 flux - Grove  -----(without tenderfoot archer)--&amp;gt;(continued)&lt;br /&gt;
                            - 1 flux - tenderfoot archer or valedune arborist&lt;br /&gt;
                            = 2 flux left&lt;br /&gt;
                                -------------------------&lt;br /&gt;
                                |            |          |&lt;br /&gt;
                                V            |          V&lt;br /&gt;
                           END TURN          |          - 2 flux - Thistle Falcon&lt;br /&gt;
                               = 2 flux left |          = 0 flux left - END TURN&lt;br /&gt;
                        Turn 2:  5 flux      |_  Turn 2:  3 flux&lt;br /&gt;
    -----------------------------------      |              ------------------------&amp;gt;(continued)&lt;br /&gt;
    |                  |               |     |________      (not casting) |        (casting)&lt;br /&gt;
    V                  |               V              |___                V&lt;br /&gt;
   END TURN            |_________     END TURN            |________     END TURN&lt;br /&gt;
 Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux&lt;br /&gt;
        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal&lt;br /&gt;
        - 3 flux - Bamboo Watch Tower   |   - 3 flux - Flame Ent   |          - 1 cloudburst&lt;br /&gt;
        = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   &lt;br /&gt;
 --------------------------------------_|---------------------------|--------------------------&lt;br /&gt;
 (FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,&lt;br /&gt;
   CARDS)                              |                            |     Cloudburst&lt;br /&gt;
&lt;br /&gt;
== Outro ==&lt;br /&gt;
&lt;br /&gt;
Written by UBER.&lt;br /&gt;
&lt;br /&gt;
Special thanks to Keyser for motivating to make the page and showing me how to make it. Special thanks to Galorix for unknowingly helping me stumble on the idea.&lt;/div&gt;</summary>
		<author><name>Wrekx</name></author>	</entry>

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