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		<id>http://redmine.mygui.info/wiki/index.php?action=history&amp;feed=atom&amp;title=Mountain_Folk</id>
		<title>Mountain Folk - Revision history</title>
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		<updated>2026-05-20T20:22:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://redmine.mygui.info/wiki/index.php?title=Mountain_Folk&amp;diff=1443&amp;oldid=prev</id>
		<title>Angelatheist: /* Counters */</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php?title=Mountain_Folk&amp;diff=1443&amp;oldid=prev"/>
				<updated>2010-08-08T21:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Counters&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:00, 8 August 2010&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Counters ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Counters ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Try to overwhelm early game MF players.&amp;#160; With more expert players, who will often spend only 1 turn in this stage and get to Mid game with Hardarck's Throne (or Vapor Mahal in a hybrid deck), this is ineffective.&amp;#160; But against a less &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;expierienced &lt;/del&gt;player, limiting the domain they have can be quite annoying to them.&amp;#160; Stay on your toes against a player who uses Prospectors and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Oxes&lt;/del&gt;, he'll probably try to make a run for the other well on his side or turbo to the center to get an early advantage.&amp;#160; Getting rid of the Ord Stone is a good idea as well.&amp;#160; If the Earthworks and Hardarck's Forts manage to come out, try to stay out of their range while hitting them with cards like Tremor and Coldstream Guard.&amp;#160; Against faster MF players (who will most likely be running a faster domain to cover the slow side of MF), try to limit how much of the second domain can be played and force your opponent to concentrate on attacking you/defending himself rather than building up domain.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Try to overwhelm early game MF players.&amp;#160; With more expert players, who will often spend only 1 turn in this stage and get to Mid game with Hardarck's Throne (or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Vapor Mahal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;in a hybrid deck), this is ineffective.&amp;#160; But against a less &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experienced &lt;/ins&gt;player, limiting the domain they have can be quite annoying to them.&amp;#160; Stay on your toes against a player who uses Prospectors and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Brawn Oxen&lt;/ins&gt;, he'll probably try to make a run for the other well on his side or turbo to the center to get an early advantage.&amp;#160; Getting rid of the Ord Stone is a good idea as well.&amp;#160; If the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Earthworks&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and Hardarck's Forts manage to come out, try to stay out of their range while hitting them with cards like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Tremor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[The &lt;/ins&gt;Coldstream Guard&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&amp;#160; Against faster MF players (who will most likely be running a faster domain to cover the slow side of MF), try to limit how much of the second domain can be played and force your opponent to concentrate on attacking you/defending himself rather than building up domain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Angelatheist</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php?title=Mountain_Folk&amp;diff=1442&amp;oldid=prev</id>
		<title>Angelatheist: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php?title=Mountain_Folk&amp;diff=1442&amp;oldid=prev"/>
				<updated>2010-08-08T20:59:04Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:59, 8 August 2010&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Mountain Folk emphasize a power strategy that involves strong defense, buildings, and teching toward powerful creatures.&amp;#160; However, they can fulfill many other roles as well.&amp;#160; Galom's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Prospecters &lt;/del&gt;is arguably the most powerful card due to the fact it can easily control hexes that would normally require a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contrstuction &lt;/del&gt;site, allowing for fast building.&amp;#160; Draknor's Chain is great for pulling struggling enemies right into your fortresses, who will normally have a ranged attack and therefore can turn the said creature into dead meat and prepare for the next one.&amp;#160; Tamed Frost Wyrm serves as the aloft support and is best used where the ranged Gully Slingers and Blunderbuss &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Squads &lt;/del&gt;fail.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hardarck&lt;/del&gt;'s Throne is the &amp;quot;quick domain source&amp;quot; for Mountain Folk, and they possess many terrain altering cards that often combine with manipulation and damage, like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Geomatic &lt;/del&gt;Trickster, Volcano, and Uplifted Earth.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Mountain Folk emphasize a power strategy that involves strong defense, buildings, and teching toward powerful creatures.&amp;#160; However, they can fulfill many other roles as well.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Galom's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Prospectors]] &lt;/ins&gt;is arguably the most powerful card due to the fact it can easily control hexes that would normally require a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;construction &lt;/ins&gt;site, allowing for fast building.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Draknor's Chain&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is great for pulling struggling enemies right into your fortresses, who will normally have a ranged attack and therefore can turn the said creature into dead meat and prepare for the next one.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Tamed Frost Wyrm&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;serves as the aloft support and is best used where the ranged &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Gully Slingers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Blunderbuss &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Squad]]s &lt;/ins&gt;fail.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Hadarck&lt;/ins&gt;'s Throne&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is the &amp;quot;quick domain source&amp;quot; for Mountain Folk, and they possess many terrain altering cards that often combine with manipulation and damage, like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Geomantic &lt;/ins&gt;Trickster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Volcano&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Uplifted Earth&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the early game, Mountain Folk aren't as fast as Sylvan and Dark Legion, but they compensate with high health and powerful strikes.&amp;#160; Manipulation can defeat the annoying scouts that try to run away, and Dwarven Warrior can be left as a sight beacon with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;infinitley &lt;/del&gt;gaining health.&amp;#160; Home &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guard &lt;/del&gt;is pretty much useless in many situations, so don't bother unless you really need defense.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gallom&lt;/del&gt;'s Prospectors and Brawn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Oxes &lt;/del&gt;should explore the map, and when they find a good spot to build, drop a building there.&amp;#160; Try to play an Ord Stone or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Two&lt;/del&gt;: it pays &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off late game&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the early game, Mountain Folk aren't as fast as Sylvan and Dark Legion, but they compensate with high health and powerful strikes.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Manipulation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;can defeat the annoying scouts that try to run away, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Dwarven Warrior&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;can be left as a sight beacon with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;infinitely &lt;/ins&gt;gaining health.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Home &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Guard]] &lt;/ins&gt;is pretty much useless in many situations, so don't bother unless you really need defense.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Galom&lt;/ins&gt;'s Prospectors and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Brawn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ox]]en &lt;/ins&gt;should explore the map, and when they find a good spot to build, drop a building there.&amp;#160; Try to play an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Ord Stone&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two&lt;/ins&gt;: it pays &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for itself quickly&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mid Game is where you can step up on both offense and defense.&amp;#160; With 2 domains, powerful buildings like Hadarck's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fort&lt;/del&gt;, Walled Outpost, and Steam Charge become available.&amp;#160; On top of that, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Geomatic Tricker &lt;/del&gt;can played to alter terrain and Blunderbuss Squad and Tamed Frost Wyrm can deal with ranged/flying opponents, or can be just used to bulldoze.&amp;#160; Shield Warrior can provide an unbreakable defense provided your creatures stick &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;togehter&lt;/del&gt;, and Dire Cave Cricket can wreck an unprepared opponent.&amp;#160; Don't forget about one domain cards like Heart of the Mountain that might end up being much more useful here.&amp;#160; Volcano makes a good splash of damage as well&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mid Game is where you can step up on both offense and defense.&amp;#160; With 2 domains, powerful buildings like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Hadarck's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fort]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Walled Outpost&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Steam Charge&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;become available.&amp;#160; On top of that, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Geomantic Trickster &lt;/ins&gt;can played to alter terrain and Blunderbuss Squad and Tamed Frost Wyrm can deal with ranged/flying opponents, or can be just used to bulldoze.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Shield Warrior&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;can provide an unbreakable defense provided your creatures stick &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;together&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Dire Cave Cricket&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;can wreck an unprepared opponent.&amp;#160; Don't forget about one domain cards like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Heart of the Mountain&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;that might end up being much more useful here.&amp;#160; Volcano makes a good splash of damage as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Late Game is where the Mountain Folk become truly dangerous. 3 domains allows Mountain Blessing to be played, which pretty much makes a healthy creature invincible.&amp;#160; Many powerhouses like Bilgirn's Prototype and Epic Veteran can be easily deployed to wreck enemies, especially if that little Ord Stone you played early on is still chugging up extra flux.&amp;#160; Overall, keep on covering the map, and try to shut your opponent off to prevent a counterattack&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Late Game is where the Mountain Folk become truly dangerous. 3 domains allows Mountain Blessing to be played, which pretty much makes a healthy creature invincible.&amp;#160; Many powerhouses like [[Bilgrin's First Prototype]] and [[Epic Veteran]] can be easily deployed to wreck enemies, especially if that little Ord Stone you played early on is still chugging up extra flux.&amp;#160; Overall, keep on covering the map, and try to shut your opponent off to prevent a counterattack.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Counters ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Counters ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Try to overwhelm early game MF players.&amp;#160; With more expert players, who will often spend only 1 turn in this stage and get to Mid game with Hardarck's Throne (or Vapor Mahal in a hybrid deck), this is ineffective.&amp;#160; But against a less expierienced player, limiting the domain they have can be quite annoying to them.&amp;#160; Stay on your toes against a player who uses Prospectors and Oxes, he'll probably try to make a run for the other well on his side or turbo to the center to get an early advantage.&amp;#160; Getting rid of the Ord Stone is a good idea as well.&amp;#160; If the Earthworks and Hardarck's Forts manage to come out, try to stay out of their range while hitting them with cards like Tremor and Coldstream Guard.&amp;#160; Against faster MF players (who will most likely be running a faster domain to cover the slow side of MF), try to limit how much of the second domain can be played and force your opponent to concentrate on attacking you/defending himself rather than building up domain.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Try to overwhelm early game MF players.&amp;#160; With more expert players, who will often spend only 1 turn in this stage and get to Mid game with Hardarck's Throne (or Vapor Mahal in a hybrid deck), this is ineffective.&amp;#160; But against a less expierienced player, limiting the domain they have can be quite annoying to them.&amp;#160; Stay on your toes against a player who uses Prospectors and Oxes, he'll probably try to make a run for the other well on his side or turbo to the center to get an early advantage.&amp;#160; Getting rid of the Ord Stone is a good idea as well.&amp;#160; If the Earthworks and Hardarck's Forts manage to come out, try to stay out of their range while hitting them with cards like Tremor and Coldstream Guard.&amp;#160; Against faster MF players (who will most likely be running a faster domain to cover the slow side of MF), try to limit how much of the second domain can be played and force your opponent to concentrate on attacking you/defending himself rather than building up domain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Angelatheist</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php?title=Mountain_Folk&amp;diff=1431&amp;oldid=prev</id>
		<title>Zblader at 18:55, 8 August 2010</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php?title=Mountain_Folk&amp;diff=1431&amp;oldid=prev"/>
				<updated>2010-08-08T18:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:55, 8 August 2010&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Mountain Folk starter deck army is [[Defenders_of_Karkzor|Defenders of Karkzor]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Mountain Folk starter deck army is [[Defenders_of_Karkzor|Defenders of Karkzor]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Strategy ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Mountain Folk emphasize a power strategy that involves strong defense, buildings, and teching toward powerful creatures.&amp;#160; However, they can fulfill many other roles as well.&amp;#160; Galom's Prospecters is arguably the most powerful card due to the fact it can easily control hexes that would normally require a contrstuction site, allowing for fast building.&amp;#160; Draknor's Chain is great for pulling struggling enemies right into your fortresses, who will normally have a ranged attack and therefore can turn the said creature into dead meat and prepare for the next one.&amp;#160; Tamed Frost Wyrm serves as the aloft support and is best used where the ranged Gully Slingers and Blunderbuss Squads fail.&amp;#160; Hardarck's Throne is the &amp;quot;quick domain source&amp;quot; for Mountain Folk, and they possess many terrain altering cards that often combine with manipulation and damage, like Geomatic Trickster, Volcano, and Uplifted Earth.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the early game, Mountain Folk aren't as fast as Sylvan and Dark Legion, but they compensate with high health and powerful strikes.&amp;#160; Manipulation can defeat the annoying scouts that try to run away, and Dwarven Warrior can be left as a sight beacon with infinitley gaining health.&amp;#160; Home guard is pretty much useless in many situations, so don't bother unless you really need defense.&amp;#160; Gallom's Prospectors and Brawn Oxes should explore the map, and when they find a good spot to build, drop a building there.&amp;#160; Try to play an Ord Stone or Two: it pays off late game.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mid Game is where you can step up on both offense and defense.&amp;#160; With 2 domains, powerful buildings like Hadarck's fort, Walled Outpost, and Steam Charge become available.&amp;#160; On top of that, Geomatic Tricker can played to alter terrain and Blunderbuss Squad and Tamed Frost Wyrm can deal with ranged/flying opponents, or can be just used to bulldoze.&amp;#160; Shield Warrior can provide an unbreakable defense provided your creatures stick togehter, and Dire Cave Cricket can wreck an unprepared opponent.&amp;#160; Don't forget about one domain cards like Heart of the Mountain that might end up being much more useful here.&amp;#160; Volcano makes a good splash of damage as well.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Late Game is where the Mountain Folk become truly dangerous. 3 domains allows Mountain Blessing to be played, which pretty much makes a healthy creature invincible.&amp;#160; Many powerhouses like Bilgirn's Prototype and Epic Veteran can be easily deployed to wreck enemies, especially if that little Ord Stone you played early on is still chugging up extra flux.&amp;#160; Overall, keep on covering the map, and try to shut your opponent off to prevent a counterattack.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Counters ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Try to overwhelm early game MF players.&amp;#160; With more expert players, who will often spend only 1 turn in this stage and get to Mid game with Hardarck's Throne (or Vapor Mahal in a hybrid deck), this is ineffective.&amp;#160; But against a less expierienced player, limiting the domain they have can be quite annoying to them.&amp;#160; Stay on your toes against a player who uses Prospectors and Oxes, he'll probably try to make a run for the other well on his side or turbo to the center to get an early advantage.&amp;#160; Getting rid of the Ord Stone is a good idea as well.&amp;#160; If the Earthworks and Hardarck's Forts manage to come out, try to stay out of their range while hitting them with cards like Tremor and Coldstream Guard.&amp;#160; Against faster MF players (who will most likely be running a faster domain to cover the slow side of MF), try to limit how much of the second domain can be played and force your opponent to concentrate on attacking you/defending himself rather than building up domain.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zblader</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php?title=Mountain_Folk&amp;diff=923&amp;oldid=prev</id>
		<title>Keyser at 20:22, 7 October 2009</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php?title=Mountain_Folk&amp;diff=923&amp;oldid=prev"/>
				<updated>2009-10-07T20:22:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:22, 7 October 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:MFHeart.jpg|250px|left]]The Dwarves, Gnomes and other rarer mountain races, known collectively as the Mountain Folk, have been allied with one another as long as modern history has been recorded. Led by the hero-king Hadarck of the Dwarves and the genius Bilgrin the Brilliant of the Gnomes, these two peoples conquered the mineral-rich hills and mountains of the world, founding the twin capitals of Glorn and Karkzor. Still they fight on to protect their mountain strongholds and conquer their enemies as they arise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:MFHeart.jpg|250px|left]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Dwarves, Gnomes and other rarer mountain races, known collectively as the Mountain Folk, have been allied with one another as long as modern history has been recorded. Led by the hero-king Hadarck of the Dwarves and the genius Bilgrin the Brilliant of the Gnomes, these two peoples conquered the mineral-rich hills and mountains of the world, founding the twin capitals of Glorn and Karkzor. Still they fight on to protect their mountain strongholds and conquer their enemies as they arise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Keyser</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php?title=Mountain_Folk&amp;diff=922&amp;oldid=prev</id>
		<title>Keyser at 20:22, 7 October 2009</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php?title=Mountain_Folk&amp;diff=922&amp;oldid=prev"/>
				<updated>2009-10-07T20:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:22, 7 October 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:MFHeart.jpg|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;200px&lt;/del&gt;|left]]The Dwarves, Gnomes and other rarer mountain races, known collectively as the Mountain Folk, have been allied with one another as long as modern history has been recorded. Led by the hero-king Hadarck of the Dwarves and the genius Bilgrin the Brilliant of the Gnomes, these two peoples conquered the mineral-rich hills and mountains of the world, founding the twin capitals of Glorn and Karkzor. Still they fight on to protect their mountain strongholds and conquer their enemies as they arise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:MFHeart.jpg|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;250px&lt;/ins&gt;|left]]The Dwarves, Gnomes and other rarer mountain races, known collectively as the Mountain Folk, have been allied with one another as long as modern history has been recorded. Led by the hero-king Hadarck of the Dwarves and the genius Bilgrin the Brilliant of the Gnomes, these two peoples conquered the mineral-rich hills and mountains of the world, founding the twin capitals of Glorn and Karkzor. Still they fight on to protect their mountain strongholds and conquer their enemies as they arise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Keyser</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php?title=Mountain_Folk&amp;diff=921&amp;oldid=prev</id>
		<title>Keyser at 20:22, 7 October 2009</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php?title=Mountain_Folk&amp;diff=921&amp;oldid=prev"/>
				<updated>2009-10-07T20:22:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr style='vertical-align: top;'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:22, 7 October 2009&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:MFHeart.jpg|200px&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;left]]The Dwarves, Gnomes and other rarer mountain races, known collectively as the Mountain Folk, have been allied with one another as long as modern history has been recorded. Led by the hero-king Hadarck of the Dwarves and the genius Bilgrin the Brilliant of the Gnomes, these two peoples conquered the mineral-rich hills and mountains of the world, founding the twin capitals of Glorn and Karkzor. Still they fight on to protect their mountain strongholds and conquer their enemies as they arise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:MFHeart.jpg|200px&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/ins&gt;left]]The Dwarves, Gnomes and other rarer mountain races, known collectively as the Mountain Folk, have been allied with one another as long as modern history has been recorded. Led by the hero-king Hadarck of the Dwarves and the genius Bilgrin the Brilliant of the Gnomes, these two peoples conquered the mineral-rich hills and mountains of the world, founding the twin capitals of Glorn and Karkzor. Still they fight on to protect their mountain strongholds and conquer their enemies as they arise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:EpicVeteran.jpg|200px&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;right]]Most prominent among the ranks of the Mountain Folk are their warriors, legendary for their might and prowess in battle, but behind these storied heroes, often with pencil and tablet in hand, stand the keys to their success: brilliant minds! Tacticians, engineers, artillerists and the finest architects in the land provide the technical support that makes the Mountain Folk so powerful on the field; and the strange Gnomish fluxmasters add a generous helping of magic to the mix, altering time and space in characteristically useful little ways to guarantee an advantage over any foe.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:EpicVeteran.jpg|200px&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/ins&gt;right]]Most prominent among the ranks of the Mountain Folk are their warriors, legendary for their might and prowess in battle, but behind these storied heroes, often with pencil and tablet in hand, stand the keys to their success: brilliant minds! Tacticians, engineers, artillerists and the finest architects in the land provide the technical support that makes the Mountain Folk so powerful on the field; and the strange Gnomish fluxmasters add a generous helping of magic to the mix, altering time and space in characteristically useful little ways to guarantee an advantage over any foe.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Mountain Folk starter deck army is [[Defenders_of_Karkzor|Defenders of Karkzor]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Mountain Folk starter deck army is [[Defenders_of_Karkzor|Defenders of Karkzor]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Keyser</name></author>	</entry>

	<entry>
		<id>http://redmine.mygui.info/wiki/index.php?title=Mountain_Folk&amp;diff=917&amp;oldid=prev</id>
		<title>Keyser: New page: 200px:leftThe Dwarves, Gnomes and other rarer mountain races, known collectively as the Mountain Folk, have been allied with one another as long as modern history has...</title>
		<link rel="alternate" type="text/html" href="http://redmine.mygui.info/wiki/index.php?title=Mountain_Folk&amp;diff=917&amp;oldid=prev"/>
				<updated>2009-10-07T20:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;New page: &lt;a href=&quot;/wiki/index.php/File:MFHeart.jpg&quot; title=&quot;File:MFHeart.jpg&quot;&gt;200px:left&lt;/a&gt;The Dwarves, Gnomes and other rarer mountain races, known collectively as the Mountain Folk, have been allied with one another as long as modern history has...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:MFHeart.jpg|200px:left]]The Dwarves, Gnomes and other rarer mountain races, known collectively as the Mountain Folk, have been allied with one another as long as modern history has been recorded. Led by the hero-king Hadarck of the Dwarves and the genius Bilgrin the Brilliant of the Gnomes, these two peoples conquered the mineral-rich hills and mountains of the world, founding the twin capitals of Glorn and Karkzor. Still they fight on to protect their mountain strongholds and conquer their enemies as they arise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:EpicVeteran.jpg|200px:right]]Most prominent among the ranks of the Mountain Folk are their warriors, legendary for their might and prowess in battle, but behind these storied heroes, often with pencil and tablet in hand, stand the keys to their success: brilliant minds! Tacticians, engineers, artillerists and the finest architects in the land provide the technical support that makes the Mountain Folk so powerful on the field; and the strange Gnomish fluxmasters add a generous helping of magic to the mix, altering time and space in characteristically useful little ways to guarantee an advantage over any foe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mountain Folk starter deck army is [[Defenders_of_Karkzor|Defenders of Karkzor]].&lt;/div&gt;</summary>
		<author><name>Keyser</name></author>	</entry>

	</feed>